mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
Merge branch 'master' into develop
This commit is contained in:
@@ -14,9 +14,9 @@ class GameManager {
|
||||
}
|
||||
|
||||
addGameSocketHandlers = (namespace, socket) => {
|
||||
socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
|
||||
socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, async (accessCode, personId, ackFn) => {
|
||||
this.logger.trace('request for game state for accessCode: ' + accessCode + ' from socket: ' + socket.id + ' with cookie: ' + personId);
|
||||
this.handleRequestForGameState(
|
||||
await this.handleRequestForGameState(
|
||||
this.namespace,
|
||||
this.logger,
|
||||
this.activeGameRunner,
|
||||
@@ -285,22 +285,28 @@ class GameManager {
|
||||
}
|
||||
};
|
||||
|
||||
handleRequestForGameState = (namespace, logger, gameRunner, accessCode, personCookie, ackFn, socket) => {
|
||||
handleRequestForGameState = async (namespace, logger, gameRunner, accessCode, personCookie, ackFn, clientSocket) => {
|
||||
const game = gameRunner.activeGames[accessCode];
|
||||
if (game) {
|
||||
const matchingPerson = findPersonByField(game, 'cookie', personCookie);
|
||||
if (matchingPerson) {
|
||||
if (matchingPerson.socketId === socket.id) {
|
||||
if (matchingPerson.socketId === clientSocket.id) {
|
||||
logger.trace('matching person found with an established connection to the room: ' + matchingPerson.name);
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
|
||||
} else {
|
||||
logger.trace('matching person found with a new connection to the room: ' + matchingPerson.name);
|
||||
socket.join(accessCode);
|
||||
matchingPerson.socketId = socket.id;
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, socket, logger));
|
||||
clientSocket.join(accessCode);
|
||||
matchingPerson.socketId = clientSocket.id;
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, matchingPerson, gameRunner, clientSocket, logger));
|
||||
}
|
||||
} else {
|
||||
rejectClientRequestForGameState(ackFn);
|
||||
const namespaceSockets = await namespace.in(accessCode).fetchSockets();
|
||||
if (!namespaceSockets.find((namespaceSocket) => namespaceSocket.id === clientSocket.id)) {
|
||||
let newlyAssignedPerson = this.joinGame(game);
|
||||
clientSocket.join(accessCode);
|
||||
newlyAssignedPerson.socketId = clientSocket.id;
|
||||
ackFn(GameStateCurator.getGameStateFromPerspectiveOfPerson(game, newlyAssignedPerson, gameRunner, clientSocket, logger));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
rejectClientRequestForGameState(ackFn);
|
||||
|
||||
Reference in New Issue
Block a user