Files
Werewolf/static/setup.js
2019-09-01 03:32:19 -04:00

124 lines
3.6 KiB
JavaScript

import {cards} from './cards.js'
import {utility} from './util.js'
const socket = io();
var games = [];
// important declarations
class Card {
constructor(role, team, description, powerRole) {
this.id = null;
this.role = role;
this.team = team;
this.description = description;
this.quantity = 0;
this.powerRole = powerRole;
}
}
class Game {
constructor(accessCode, size, deck, time) {
this.accessCode = accessCode;
this.size = size;
this.deck = deck;
this.time = time;
this.players = [];
this.state = "lobby";
this.endTime = null;
}
}
var fullDeck = [];
var gameSize = 0;
var time = null;
// register event listeners on buttons
document.getElementById("reset-btn").addEventListener("click", resetCardQuantities);
document.getElementById("create-btn").addEventListener("click", createGame);
// render all of the available cards to the user
window.onload = function() {
for (const card of cards) {
const newCard = new Card(card.role, card.team, card.description, card.powerRole);
const cardContainer = document.createElement("div");
fullDeck.push(newCard);
cardContainer.setAttribute("class", "card");
cardContainer.innerHTML = "<p class='card-role'>" + newCard.role + "</p><br><p class='card-quantity'>" + newCard.quantity + "</p>";
cardContainer.addEventListener("click", function() {
if(!newCard.powerRole || (newCard.powerRole && newCard.quantity === 0)) {
newCard.quantity += 1;
}
console.log(newCard);
cardContainer.getElementsByClassName("card-quantity")[0].innerHTML = newCard.quantity;
updateGameSize();
});
document.getElementById("card-select").appendChild(cardContainer)
}
};
function updateGameSize() {
gameSize = 0;
for (let card of fullDeck) {
gameSize += card.quantity;
}
document.getElementById("game-size").innerText = gameSize + " Players";
}
function resetCardQuantities() {
for (let card of fullDeck) {
card.quantity = 0;
}
updateGameSize();
Array.prototype.filter.call(document.getElementsByClassName("card-quantity"), function(quantities){
return quantities.innerHTML = 0;
});
}
function buildDeckFromQuantities() {
let playerDeck = [];
for (const card of fullDeck) {
for (let i = 0; i < card.quantity; i++) {
let newCard = new Card(card.role, card.team, card.description, card.powerRole);
newCard.id = utility.generateID();
playerDeck.push(newCard);
}
}
return playerDeck;
}
function createGame() {
// generate 6 digit access code
let code = "";
let charPool = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
for (let i = 0; i < 6; i++) {
code += charPool[utility.getRandomInt(61)]
}
// generate unique player Id for session
let id = utility.generateID();
sessionStorage.setItem("id", id);
// player who creates the game is the host
sessionStorage.setItem("host", true);
// send a new game to the server, and then join it
const playerInfo = {name: document.getElementById("name").value, code: code, id: id};
const game = new Game(
code,
gameSize,
buildDeckFromQuantities(),
document.getElementById("time").value
);
socket.emit('newGame', game, function(data) {
console.log(data);
socket.emit('joinGame', playerInfo);
sessionStorage.setItem('code', code);
window.location.replace('/' + code);
});
}