Files
Werewolf/client/modules/GameTimerManager.js

179 lines
6.8 KiB
JavaScript

import {globals} from "../config/globals.js";
export class GameTimerManager {
constructor(gameState, socket) {
this.gameState = gameState;
this.playListener = () => {
socket.emit(globals.COMMANDS.RESUME_TIMER, this.gameState.accessCode);
}
this.pauseListener = () => {
socket.emit(globals.COMMANDS.PAUSE_TIMER, this.gameState.accessCode);
}
}
// startGameTimer (hours, minutes, tickRate, soundManager, timerWorker) {
// if (window.Worker) {
// timerWorker.onmessage = function (e) {
// if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds > 0) {
// document.getElementById('game-timer').innerText = e.data.displayTime;
// }
// };
// const totalTime = convertFromHoursToMilliseconds(hours) + convertFromMinutesToMilliseconds(minutes);
// timerWorker.postMessage({ totalTime: totalTime, tickInterval: tickRate });
// }
// }
resumeGameTimer(totalTime, tickRate, soundManager, timerWorker) {
if (window.Worker) {
if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
this.swapToPauseButton();
}
let instance = this;
let timer = document.getElementById('game-timer');
timer.classList.remove('paused');
timer.innerText = totalTime < 60000
? returnHumanReadableTime(totalTime, true)
: returnHumanReadableTime(totalTime);
timerWorker.onmessage = function (e) {
if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds >= 0) {
if (e.data.timeRemainingInMilliseconds === 0) {
instance.displayExpiredTime();
} else {
timer.innerText = e.data.displayTime;
}
}
};
timerWorker.postMessage({ totalTime: totalTime, tickInterval: tickRate });
}
}
pauseGameTimer(timerWorker, timeRemaining) {
if (window.Worker) {
if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
this.swapToPlayButton();
}
timerWorker.postMessage('stop');
let timer = document.getElementById('game-timer');
timer.innerText = timeRemaining < 60000
? returnHumanReadableTime(timeRemaining, true)
: returnHumanReadableTime(timeRemaining);
timer.classList.add('paused');
}
}
displayPausedTime(time) {
if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
this.swapToPlayButton();
}
let timer = document.getElementById('game-timer');
timer.innerText = time < 60000
? returnHumanReadableTime(time, true)
: returnHumanReadableTime(time);
timer.classList.add('paused');
}
displayExpiredTime() {
let currentBtn = document.querySelector('#play-pause img');
if (currentBtn) {
currentBtn.removeEventListener('click', this.pauseListener);
currentBtn.removeEventListener('click', this.playListener);
currentBtn.remove();
}
let timer = document.getElementById('game-timer');
timer.innerText = returnHumanReadableTime(0, true);
}
attachTimerSocketListeners(socket, timerWorker, gameStateRenderer) {
// if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
// socket.on(globals.EVENTS.START_TIMER, () => {
// this.startGameTimer(
// gameStateRenderer.gameState.timerParams.hours,
// gameStateRenderer.gameState.timerParams.minutes,
// globals.CLOCK_TICK_INTERVAL_MILLIS,
// null,
// timerWorker
// )
// });
// }
if(!socket.hasListeners(globals.COMMANDS.PAUSE_TIMER)) {
socket.on(globals.COMMANDS.PAUSE_TIMER, (timeRemaining) => {
this.pauseGameTimer(timerWorker, timeRemaining)
});
}
if(!socket.hasListeners(globals.COMMANDS.RESUME_TIMER)) {
socket.on(globals.COMMANDS.RESUME_TIMER, (timeRemaining) => {
this.resumeGameTimer(timeRemaining, globals.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
});
}
if(!socket.hasListeners(globals.COMMANDS.GET_TIME_REMAINING)) {
socket.on(globals.COMMANDS.GET_TIME_REMAINING, (timeRemaining, paused) => {
console.log('received time remaining from server');
if (paused) {
this.displayPausedTime(timeRemaining);
} else if (timeRemaining === 0) {
this.displayExpiredTime();
} else {
this.resumeGameTimer(timeRemaining, globals.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
}
});
}
}
swapToPlayButton() {
let currentBtn = document.querySelector('#play-pause img');
if (currentBtn) {
currentBtn.removeEventListener('click', this.pauseListener);
currentBtn.remove();
}
let playBtn = document.createElement('img');
playBtn.setAttribute('src', '../images/play-button.svg');
playBtn.addEventListener('click', this.playListener);
document.getElementById('play-pause').appendChild(playBtn);
}
swapToPauseButton() {
let currentBtn = document.querySelector('#play-pause img');
if (currentBtn) {
currentBtn.removeEventListener('click', this.playListener);
currentBtn.remove();
}
let pauseBtn = document.createElement('img');
pauseBtn.setAttribute('src', '../images/pause-button.svg');
pauseBtn.addEventListener('click', this.pauseListener);
document.getElementById('play-pause').appendChild(pauseBtn);
}
}
function convertFromMinutesToMilliseconds(minutes) {
return minutes * 60 * 1000;
}
function convertFromHoursToMilliseconds(hours) {
return hours * 60 * 60 * 1000;
}
function returnHumanReadableTime(milliseconds, tenthsOfSeconds=false) {
let tenths = Math.floor((milliseconds / 100) % 10);
let seconds = Math.floor((milliseconds / 1000) % 60);
let minutes = Math.floor((milliseconds / (1000 * 60)) % 60);
let hours = Math.floor((milliseconds / (1000 * 60 * 60)) % 24);
hours = hours < 10 ? "0" + hours : hours;
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
return tenthsOfSeconds
? hours + ":" + minutes + ":" + seconds + '.' + tenths
: hours + ":" + minutes + ":" + seconds;
}