mirror of
https://github.com/AlecM33/Werewolf.git
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139 lines
5.7 KiB
JavaScript
139 lines
5.7 KiB
JavaScript
import { UserUtility } from "../modules/UserUtility.js";
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import { globals } from "../config/globals.js";
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import {templates} from "../modules/Templates.js";
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import {GameStateRenderer} from "../modules/GameStateRenderer.js";
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import {cancelCurrentToast, toast} from "../modules/Toast.js";
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export const game = () => {
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const socket = io('/in-game');
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socket.on('disconnect', () => {
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toast('You are disconnected.', 'error', true);
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});
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socket.on('connect', () => {
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socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(returnedEnvironment) {
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prepareGamePage(returnedEnvironment, socket);
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});
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})
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};
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function prepareGamePage(environment, socket, reconnect=false) {
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let userId = UserUtility.validateAnonUserSignature(environment);
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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if (gameState === null) {
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window.location = '/not-found'
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} else {
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toast('You are connected.', 'success', true);
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console.log(gameState);
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gameState.accessCode = accessCode;
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userId = gameState.client.id;
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UserUtility.setAnonymousUserId(userId, environment);
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let gameStateRenderer = new GameStateRenderer(gameState);
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const timerWorker = new Worker('../modules/Timer.js');
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setClientSocketHandlers(gameStateRenderer, socket, timerWorker);
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processGameState(gameState, userId, socket, gameStateRenderer, timerWorker, reconnect); // this socket is initialized via a script tag in the game page HTML.
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}
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});
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} else {
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window.location = '/not-found';
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}
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}
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function processGameState (gameState, userId, socket, gameStateRenderer, timerWorker) {
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switch (gameState.status) {
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case globals.STATUS.LOBBY:
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document.getElementById("game-state-container").innerHTML = templates.LOBBY;
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gameStateRenderer.renderLobbyHeader();
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameState.isFull
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&& (
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gameState.userType === globals.USER_TYPES.MODERATOR
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|| gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(gameStateRenderer);
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}
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break;
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case globals.STATUS.IN_PROGRESS:
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document.querySelector("#start-game-prompt")?.remove();
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gameStateRenderer.gameState = gameState;
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document.getElementById("game-state-container").innerHTML = templates.GAME;
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gameStateRenderer.renderGameHeader();
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gameStateRenderer.renderPlayerRole();
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break;
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default:
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break;
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}
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}
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function setClientSocketHandlers(gameStateRenderer, socket, timerWorker) {
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if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + " joined!", "success", false);
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gameStateRenderer.gameState.people.push(player);
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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gameStateRenderer.gameState.userType === globals.USER_TYPES.MODERATOR
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|| gameStateRenderer.gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(gameStateRenderer, socket);
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}
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});
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}
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if (!socket.hasListeners(globals.EVENTS.SYNC_GAME_STATE)) {
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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gameStateRenderer.gameState.accessCode,
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gameStateRenderer.gameState.client.id,
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function (gameState) {
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processGameState(gameState, gameState.client.id, socket, gameStateRenderer);
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}
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);
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});
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}
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if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
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socket.on(globals.EVENTS.START_TIMER, () => {
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runGameTimer(
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gameStateRenderer.gameState.timerParams.hours,
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gameStateRenderer.gameState.timerParams.minutes,
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globals.CLOCK_TICK_INTERVAL_MILLIS,
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null,
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timerWorker
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)
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});
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}
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}
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function displayStartGamePromptForModerators(gameStateRenderer, socket) {
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document.getElementById("lobby-players").setAttribute("style", 'margin-bottom: 130px');
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let div = document.createElement("div");
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div.innerHTML = templates.START_GAME_PROMPT;
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document.body.appendChild(div);
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document.getElementById("start-game-button").addEventListener('click', (e) => {
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e.preventDefault();
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if (confirm("Start the game and deal roles?")) {
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socket.emit(globals.COMMANDS.START_GAME, gameStateRenderer.gameState.accessCode, gameStateRenderer.gameState.client.id);
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}
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});
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}
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function runGameTimer (hours, minutes, tickRate, soundManager, timerWorker) {
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if (window.Worker) {
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timerWorker.onmessage = function (e) {
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if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds > 0) {
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document.getElementById('game-timer').innerText = e.data.displayTime;
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}
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};
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timerWorker.postMessage({ hours: hours, minutes: minutes, tickInterval: tickRate });
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}
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}
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