mirror of
https://github.com/AlecM33/Werewolf.git
synced 2025-12-26 15:57:50 +01:00
connection/reconnection logic
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,4 +1,5 @@
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.idea
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node_modules/*
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./client/certs/
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.vscode/launch.json
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package-lock.json
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@@ -30,6 +30,10 @@ export class GameStateRenderer {
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}
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renderLobbyHeader() {
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let existingTitle = document.querySelector('#game-link h1');
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if (existingTitle) {
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existingTitle.remove();
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}
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let title = document.createElement("h1");
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title.innerText = "Lobby";
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document.getElementById("game-title").appendChild(title);
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@@ -1,10 +1,10 @@
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export const toast = (message, type, positionAtTop = true) => {
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export const toast = (message, type, positionAtTop = true, dispelAutomatically=true) => {
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if (message && type) {
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buildAndInsertMessageElement(message, type, positionAtTop);
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buildAndInsertMessageElement(message, type, positionAtTop, dispelAutomatically);
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}
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};
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function buildAndInsertMessageElement (message, type, positionAtTop) {
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function buildAndInsertMessageElement (message, type, positionAtTop, dispelAutomatically) {
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cancelCurrentToast();
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let backgroundColor;
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const position = positionAtTop ? 'top:3rem;' : 'bottom: 35px;';
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@@ -19,9 +19,16 @@ function buildAndInsertMessageElement (message, type, positionAtTop) {
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backgroundColor = '#bef5cb';
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break;
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}
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let animation = '';
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if (dispelAutomatically) {
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animation = 'animation:fade-in-slide-down-then-exit 6s ease normal forwards';
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} else {
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animation = 'animation:fade-in-slide-down 6s ease normal forwards';
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}
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const messageEl = document.createElement("div");
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messageEl.setAttribute("id", "current-info-message");
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messageEl.setAttribute("style", 'background-color:' + backgroundColor + ';' + position)
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messageEl.setAttribute("style", 'background-color:' + backgroundColor + ';' + position + animation);
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messageEl.setAttribute("class", 'info-message');
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messageEl.innerText = message;
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document.body.prepend(messageEl);
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@@ -5,33 +5,43 @@ import {GameStateRenderer} from "../modules/GameStateRenderer.js";
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import {cancelCurrentToast, toast} from "../modules/Toast.js";
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export const game = () => {
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socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(environment) {
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let userId = UserUtility.validateAnonUserSignature(environment);
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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if (gameState === null) {
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window.location.replace('/not-found');
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} else {
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console.log(gameState);
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gameState.accessCode = accessCode;
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userId = gameState.client.id;
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UserUtility.setAnonymousUserId(userId, environment);
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let gameStateRenderer = new GameStateRenderer(gameState);
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const timerWorker = new Worker('../modules/Timer.js');
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processGameState(gameState, userId, socket, gameStateRenderer, timerWorker); // this socket is initialized via a script tag in the game page HTML.
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setClientSocketHandlers(gameStateRenderer, socket, timerWorker);
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}
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});
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} else {
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window.location.replace('/not-found');
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}
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const socket = io('/in-game');
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socket.on('disconnect', () => {
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toast('You are disconnected.', 'error', true);
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});
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socket.on('connect', () => {
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socket.emit(globals.COMMANDS.GET_ENVIRONMENT, function(returnedEnvironment) {
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prepareGamePage(returnedEnvironment, socket);
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});
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})
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};
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function prepareGamePage(environment, socket, reconnect=false) {
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let userId = UserUtility.validateAnonUserSignature(environment);
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const splitUrl = window.location.href.split('/game/');
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const accessCode = splitUrl[1];
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if (/^[a-zA-Z0-9]+$/.test(accessCode) && accessCode.length === globals.ACCESS_CODE_LENGTH) {
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socket.emit(globals.COMMANDS.FETCH_GAME_STATE, accessCode, userId, function (gameState) {
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if (gameState === null) {
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window.location = '/not-found'
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} else {
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toast('You are connected.', 'success', true);
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console.log(gameState);
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gameState.accessCode = accessCode;
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userId = gameState.client.id;
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UserUtility.setAnonymousUserId(userId, environment);
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let gameStateRenderer = new GameStateRenderer(gameState);
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const timerWorker = new Worker('../modules/Timer.js');
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setClientSocketHandlers(gameStateRenderer, socket, timerWorker);
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processGameState(gameState, userId, socket, gameStateRenderer, timerWorker, reconnect); // this socket is initialized via a script tag in the game page HTML.
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}
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});
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} else {
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window.location = '/not-found';
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}
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}
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function processGameState (gameState, userId, socket, gameStateRenderer, timerWorker) {
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cancelCurrentToast();
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switch (gameState.status) {
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case globals.STATUS.LOBBY:
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document.getElementById("game-state-container").innerHTML = templates.LOBBY;
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@@ -60,44 +70,49 @@ function processGameState (gameState, userId, socket, gameStateRenderer, timerWo
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}
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function setClientSocketHandlers(gameStateRenderer, socket, timerWorker) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + " joined!", "success", false);
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gameStateRenderer.gameState.people.push(player);
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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gameStateRenderer.gameState.userType === globals.USER_TYPES.MODERATOR
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|| gameStateRenderer.gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(gameStateRenderer);
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}
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});
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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gameStateRenderer.gameState.accessCode,
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gameStateRenderer.gameState.client.id,
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function (gameState) {
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processGameState(gameState, gameState.client.id, socket, gameStateRenderer);
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if (!socket.hasListeners(globals.EVENTS.PLAYER_JOINED)) {
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socket.on(globals.EVENTS.PLAYER_JOINED, (player, gameIsFull) => {
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toast(player.name + " joined!", "success", false);
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gameStateRenderer.gameState.people.push(player);
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gameStateRenderer.renderLobbyPlayers();
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if (
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gameIsFull
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&& (
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gameStateRenderer.gameState.userType === globals.USER_TYPES.MODERATOR
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|| gameStateRenderer.gameState.userType === globals.USER_TYPES.TEMPORARY_MODERATOR
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)
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) {
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displayStartGamePromptForModerators(gameStateRenderer, socket);
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}
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);
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})
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});
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}
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if (!socket.hasListeners(globals.EVENTS.SYNC_GAME_STATE)) {
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socket.on(globals.EVENTS.SYNC_GAME_STATE, () => {
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socket.emit(
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globals.COMMANDS.FETCH_GAME_STATE,
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gameStateRenderer.gameState.accessCode,
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gameStateRenderer.gameState.client.id,
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function (gameState) {
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processGameState(gameState, gameState.client.id, socket, gameStateRenderer);
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}
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);
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});
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}
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socket.on(globals.EVENTS.START_TIMER, () => {
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runGameTimer(
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gameStateRenderer.gameState.timerParams.hours,
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gameStateRenderer.gameState.timerParams.minutes,
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globals.CLOCK_TICK_INTERVAL_MILLIS,
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null,
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timerWorker
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)
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})
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if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
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socket.on(globals.EVENTS.START_TIMER, () => {
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runGameTimer(
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gameStateRenderer.gameState.timerParams.hours,
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gameStateRenderer.gameState.timerParams.minutes,
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globals.CLOCK_TICK_INTERVAL_MILLIS,
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null,
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timerWorker
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)
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});
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}
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}
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function displayStartGamePromptForModerators(gameStateRenderer) {
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function displayStartGamePromptForModerators(gameStateRenderer, socket) {
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document.getElementById("lobby-players").setAttribute("style", 'margin-bottom: 130px');
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let div = document.createElement("div");
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div.innerHTML = templates.START_GAME_PROMPT;
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@@ -126,9 +126,6 @@ input {
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min-width: 15em;
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font-size: 20px;
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margin: 0 auto;
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animation: fade-in-slide-down-then-exit 6s ease;
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animation-fill-mode: forwards;
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animation-direction: normal;
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}
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#navbar {
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@@ -261,6 +258,25 @@ input {
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}
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}
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@keyframes fade-in-slide-down {
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0% {
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opacity: 0;
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transform: translateY(-20px);
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}
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5% {
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opacity: 1;
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transform: translateY(0px);
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}
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95% {
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opacity: 1;
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transform: translateY(0px);
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}
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100% {
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opacity: 1;
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transform: translateY(0px);
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}
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}
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@media(max-width: 550px) {
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h1 {
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font-size: 35px;
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@@ -29,9 +29,6 @@
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game();
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</script>
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<script src="/socket.io/socket.io.js"></script>
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<script>
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const socket = io('/in-game');
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</script>
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</body>
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</html>
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@@ -43,9 +43,9 @@ logger.log('LOG LEVEL IS: ' + logLevel)
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if (localServer) {
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environment = globals.ENVIRONMENT.LOCAL;
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logger.log('starting main in LOCAL mode.');
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if (useHttps && fs.existsSync(path.join(__dirname, './certs/localhost-key.pem')) && fs.existsSync(path.join(__dirname, './certs/localhost.pem'))) {
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const key = fs.readFileSync(path.join(__dirname, './certs/localhost-key.pem'), 'utf-8');
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const cert = fs.readFileSync(path.join(__dirname, './certs/localhost.pem'), 'utf-8');
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if (useHttps && fs.existsSync(path.join(__dirname, '../client/certs/localhost-key.pem')) && fs.existsSync(path.join(__dirname, '../client/certs/localhost.pem'))) {
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const key = fs.readFileSync(path.join(__dirname, '../client/certs/localhost-key.pem'), 'utf-8');
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const cert = fs.readFileSync(path.join(__dirname, '../client/certs/localhost.pem'), 'utf-8');
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logger.log('local certs detected. Using HTTPS.');
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main = https.createServer({ key, cert }, app);
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logger.log(`navigate to https://localhost:${port}`);
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@@ -17,6 +17,7 @@ class GameManager {
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addGameSocketHandlers = (namespace, socket) => {
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this.namespace = namespace;
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socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
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this.logger.trace('request for game state for accessCode ' + accessCode + ', person ' + personId);
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handleRequestForGameState(
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this.namespace,
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this.logger,
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