mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Fix
This commit is contained in:
@@ -1,6 +1,6 @@
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[*.cs]
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indent_style = tab
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tab_widt = 8
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tab_width = 8
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csharp_new_line_before_open_brace = methods,local_functions
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csharp_new_line_before_else = false
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csharp_new_line_before_catch = false
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BIN
Terminal.Gui/.editorconfig.swp
Normal file
BIN
Terminal.Gui/.editorconfig.swp
Normal file
Binary file not shown.
@@ -1591,20 +1591,21 @@ namespace Terminal.Gui {
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return;
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var p = Environment.OSVersion.Platform;
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Mono.Terminal.IMainLoopDriver mainLoopDriver;
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if (UseSystemConsole)
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if (UseSystemConsole) {
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mainLoopDriver = new Mono.Terminal.NetMainLoop ();
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Driver = new NetDriver ();
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//
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// The driver currently has a race and does not integrate into mainloop, so input
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// only works at random. I need to change the code to do proper polling on mainloop
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// and then delegate the reading of events to WindowsConsole
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//
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//else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows)
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// Driver = new WindowsDriver();
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else
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} else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows){
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var windowsDriver = new WindowsDriver ();
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mainLoopDriver = windowsDriver;
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Driver = windowsDriver;
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} else {
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mainLoopDriver = new Mono.Terminal.UnixMainLoop ();
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Driver = new CursesDriver ();
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}
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Driver.Init (TerminalResized);
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MainLoop = new Mono.Terminal.MainLoop (Driver is CursesDriver, UseSystemConsole);
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MainLoop = new Mono.Terminal.MainLoop (mainLoopDriver);
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SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
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Top = Toplevel.Create ();
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Current = Top;
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@@ -196,7 +196,7 @@ namespace Terminal.Gui {
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{
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Curses.timeout (-1);
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mainLoop.AddWatch (0, Mono.Terminal.MainLoop.Condition.PollIn, x => {
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(mainLoop.Driver as Mono.Terminal.UnixMainLoop).AddWatch (0, Mono.Terminal.UnixMainLoop.Condition.PollIn, x => {
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ProcessInput (keyHandler, mouseHandler);
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return true;
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});
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@@ -316,7 +316,7 @@ namespace Terminal.Gui {
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public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
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{
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mainLoop.WindowsKeyPressed = delegate (ConsoleKeyInfo consoleKey) {
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(mainLoop.Driver as NetMainLoop).WindowsKeyPressed = delegate (ConsoleKeyInfo consoleKey) {
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var map = MapKey (consoleKey);
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if (map == (Key)0xffffffff)
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return;
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@@ -27,6 +27,7 @@
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//
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using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Mono.Terminal;
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using NStack;
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@@ -38,14 +39,19 @@ namespace Terminal.Gui {
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public const int STD_INPUT_HANDLE = -10;
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public const int STD_ERROR_HANDLE = -12;
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IntPtr InputHandle, OutputHandle;
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internal IntPtr InputHandle, OutputHandle;
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IntPtr ScreenBuffer;
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uint originalConsoleMode;
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public WindowsConsole ()
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{
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InputHandle = GetStdHandle (STD_INPUT_HANDLE);
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OutputHandle = GetStdHandle (STD_OUTPUT_HANDLE);
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originalConsoleMode = ConsoleMode;
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var newConsoleMode = originalConsoleMode;
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newConsoleMode |= (uint)(ConsoleModes.EnableMouseInput | ConsoleModes.EnableExtendedFlags);
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newConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
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ConsoleMode = newConsoleMode;
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}
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public CharInfo[] OriginalStdOutChars;
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@@ -86,37 +92,9 @@ namespace Terminal.Gui {
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return SetConsoleCursorPosition (ScreenBuffer, position);
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}
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public void PollEvents (Action<InputRecord> inputEventHandler)
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{
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if (OriginalConsoleMode != 0)
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return;
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OriginalConsoleMode = ConsoleMode;
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ConsoleMode |= (uint)ConsoleModes.EnableMouseInput;
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ConsoleMode &= ~(uint)ConsoleModes.EnableQuickEditMode;
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ConsoleMode |= (uint)ConsoleModes.EnableExtendedFlags;
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Task.Run (() =>
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{
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uint numberEventsRead = 0;
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uint length = 1;
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InputRecord[] records = new InputRecord[length];
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while (ContinueListeningForConsoleEvents &&
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ReadConsoleInput(InputHandle, records, length, out numberEventsRead) &&
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numberEventsRead > 0){
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inputEventHandler (records[0]);
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}
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});
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}
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public void Cleanup ()
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{
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ContinueListeningForConsoleEvents = false;
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ConsoleMode = OriginalConsoleMode;
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OriginalConsoleMode = 0;
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if (!SetConsoleActiveScreenBuffer (OutputHandle)){
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var err = Marshal.GetLastWin32Error ();
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Console.WriteLine("Error: {0}", err);
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@@ -125,8 +103,6 @@ namespace Terminal.Gui {
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private bool ContinueListeningForConsoleEvents = true;
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private uint OriginalConsoleMode = 0;
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public uint ConsoleMode {
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get {
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uint v;
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@@ -401,31 +377,132 @@ namespace Terminal.Gui {
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[DllImport("kernel32.dll", SetLastError = true)]
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static extern bool SetConsoleActiveScreenBuffer(IntPtr Handle);
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[DllImport ("kernel32.dll", SetLastError = true)]
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static extern bool GetNumberOfConsoleInputEvents (IntPtr handle, out uint lpcNumberOfEvents);
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public uint InputEventCount {
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get {
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uint v;
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GetNumberOfConsoleInputEvents (InputHandle, out v);
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return v;
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}
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}
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}
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internal class WindowsDriver : ConsoleDriver {
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internal class WindowsDriver : ConsoleDriver, Mono.Terminal.IMainLoopDriver {
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static bool sync;
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AutoResetEvent eventReady = new AutoResetEvent (false);
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AutoResetEvent waitForProbe = new AutoResetEvent (false);
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MainLoop mainLoop;
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Action TerminalResized;
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WindowsConsole WinConsole;
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WindowsConsole.CharInfo[] OutputBuffer;
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int cols, rows;
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WindowsConsole winConsole;
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public override int Cols => cols;
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public override int Rows => rows;
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static bool sync;
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public WindowsDriver ()
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{
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WinConsole = new WindowsConsole();
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winConsole = new WindowsConsole();
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cols = Console.WindowWidth;
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rows = Console.WindowHeight - 1;
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ResizeScreen ();
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UpdateOffScreen ();
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Task.Run ((Action)WindowsInputHandler);
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}
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// The records that we keep fetching
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WindowsConsole.InputRecord [] result, records = new WindowsConsole.InputRecord [1];
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void WindowsInputHandler ()
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{
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while (true) {
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waitForProbe.WaitOne ();
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uint numberEventsRead = 0;
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WindowsConsole.ReadConsoleInput (winConsole.InputHandle, records, 1, out numberEventsRead);
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if (numberEventsRead == 0)
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result = null;
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else
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result = records;
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eventReady.Set ();
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}
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}
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void IMainLoopDriver.Setup (MainLoop mainLoop)
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{
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this.mainLoop = mainLoop;
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}
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void IMainLoopDriver.Wakeup ()
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{
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}
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bool IMainLoopDriver.EventsPending (bool wait)
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{
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long now = DateTime.UtcNow.Ticks;
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int waitTimeout;
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if (mainLoop.timeouts.Count > 0) {
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waitTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
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if (waitTimeout < 0)
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return true;
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} else
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waitTimeout = -1;
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if (!wait)
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waitTimeout = 0;
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result = null;
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waitForProbe.Set ();
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eventReady.WaitOne (waitTimeout);
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return result != null;
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}
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Action<KeyEvent> keyHandler;
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Action<MouseEvent> mouseHandler;
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public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
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{
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this.keyHandler = keyHandler;
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this.mouseHandler = mouseHandler;
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}
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void IMainLoopDriver.MainIteration ()
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{
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if (result == null)
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return;
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var inputEvent = result [0];
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switch (inputEvent.EventType) {
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case WindowsConsole.EventType.Key:
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if (inputEvent.KeyEvent.bKeyDown == false)
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return;
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var map = MapKey (ToConsoleKeyInfo (inputEvent.KeyEvent));
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if (map == (Key)0xffffffff)
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return;
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keyHandler (new KeyEvent (map));
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break;
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case WindowsConsole.EventType.Mouse:
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mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
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break;
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case WindowsConsole.EventType.WindowBufferSize:
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cols = inputEvent.WindowBufferSizeEvent.size.X;
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rows = inputEvent.WindowBufferSizeEvent.size.Y - 1;
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ResizeScreen ();
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UpdateOffScreen ();
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TerminalResized ();
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break;
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}
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result = null;
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}
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private WindowsConsole.ButtonState? LastMouseButtonPressed = null;
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@@ -572,35 +649,6 @@ namespace Terminal.Gui {
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return (Key)(0xffffffff);
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}
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public override void PrepareToRun (MainLoop mainLoop, Action<KeyEvent> keyHandler, Action<MouseEvent> mouseHandler)
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{
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WinConsole.PollEvents (inputEvent =>
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{
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switch(inputEvent.EventType){
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case WindowsConsole.EventType.Key:
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if (inputEvent.KeyEvent.bKeyDown == false)
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return;
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var map = MapKey (ToConsoleKeyInfo (inputEvent.KeyEvent));
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if (map == (Key) 0xffffffff)
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return;
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keyHandler (new KeyEvent (map));
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break;
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case WindowsConsole.EventType.Mouse:
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mouseHandler (ToDriverMouse (inputEvent.MouseEvent));
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break;
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case WindowsConsole.EventType.WindowBufferSize:
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cols = inputEvent.WindowBufferSizeEvent.size.X;
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rows = inputEvent.WindowBufferSizeEvent.size.Y - 1;
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ResizeScreen ();
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UpdateOffScreen ();
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TerminalResized ();
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break;
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}
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});
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}
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public override void Init (Action terminalResized)
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{
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TerminalResized = terminalResized;
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@@ -722,7 +770,7 @@ namespace Terminal.Gui {
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};
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UpdateCursor();
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WinConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
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winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
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}
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public override void UpdateScreen ()
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@@ -740,7 +788,7 @@ namespace Terminal.Gui {
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};
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UpdateCursor();
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WinConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
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winConsole.WriteToConsole (OutputBuffer, bufferCoords, window);
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}
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public override void UpdateCursor()
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@@ -749,11 +797,11 @@ namespace Terminal.Gui {
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X = (short)ccol,
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Y = (short)crow
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};
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WinConsole.SetCursorPosition(position);
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winConsole.SetCursorPosition(position);
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}
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public override void End ()
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{
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WinConsole.Cleanup();
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winConsole.Cleanup();
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}
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#region Unused
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@@ -785,5 +833,8 @@ namespace Terminal.Gui {
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{
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}
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#endregion
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}
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}
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@@ -33,15 +33,42 @@ using System.Threading;
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namespace Mono.Terminal {
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/// <summary>
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/// Simple main loop implementation that can be used to monitor
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/// file descriptor, run timers and idle handlers.
|
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/// Public interface to create your own platform specific main loop driver.
|
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/// </summary>
|
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public interface IMainLoopDriver {
|
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/// <summary>
|
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/// Initializes the main loop driver, gets the calling main loop for the initialization.
|
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/// </summary>
|
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/// <param name="mainLoop">Main loop.</param>
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void Setup (MainLoop mainLoop);
|
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|
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/// <summary>
|
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/// Wakes up the mainloop that might be waiting on input, must be thread safe.
|
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/// </summary>
|
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void Wakeup ();
|
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|
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/// <summary>
|
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/// Must report whether there are any events pending, or even block waiting for events.
|
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/// </summary>
|
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/// <returns><c>true</c>, if there were pending events, <c>false</c> otherwise.</returns>
|
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/// <param name="wait">If set to <c>true</c> wait until an event is available, otherwise return immediately.</param>
|
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bool EventsPending (bool wait);
|
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void MainIteration ();
|
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}
|
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|
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/// <summary>
|
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/// Unix main loop, suitable for using on Posix systems
|
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/// </summary>
|
||||
/// <remarks>
|
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/// Monitoring of file descriptors is only available on Unix, there
|
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/// does not seem to be a way of supporting this on Windows.
|
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/// In addition to the general functions of the mainloop, the Unix version
|
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/// can watch file descriptors using the AddWatch methods.
|
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/// </remarks>
|
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public class MainLoop {
|
||||
bool useUnix = true;
|
||||
public class UnixMainLoop : IMainLoopDriver {
|
||||
[StructLayout (LayoutKind.Sequential)]
|
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struct Pollfd {
|
||||
public int fd;
|
||||
public short events, revents;
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Condition on which to wake up from file descriptor activity. These match the Linux/BSD poll definitions.
|
||||
@@ -77,29 +104,16 @@ namespace Mono.Terminal {
|
||||
class Watch {
|
||||
public int File;
|
||||
public Condition Condition;
|
||||
public Func<MainLoop,bool> Callback;
|
||||
public Func<MainLoop, bool> Callback;
|
||||
}
|
||||
|
||||
class Timeout {
|
||||
public TimeSpan Span;
|
||||
public Func<MainLoop,bool> Callback;
|
||||
}
|
||||
|
||||
Dictionary <int, Watch> descriptorWatchers = new Dictionary<int,Watch>();
|
||||
SortedList <long, Timeout> timeouts = new SortedList<long,Timeout> ();
|
||||
List<Func<bool>> idleHandlers = new List<Func<bool>> ();
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct Pollfd {
|
||||
public int fd;
|
||||
public short events, revents;
|
||||
}
|
||||
Dictionary<int, Watch> descriptorWatchers = new Dictionary<int, Watch> ();
|
||||
|
||||
[DllImport ("libc")]
|
||||
extern static int poll ([In,Out]Pollfd[] ufds, uint nfds, int timeout);
|
||||
extern static int poll ([In, Out]Pollfd [] ufds, uint nfds, int timeout);
|
||||
|
||||
[DllImport ("libc")]
|
||||
extern static int pipe ([In,Out]int [] pipes);
|
||||
extern static int pipe ([In, Out]int [] pipes);
|
||||
|
||||
[DllImport ("libc")]
|
||||
extern static int read (int fd, IntPtr buf, IntPtr n);
|
||||
@@ -111,34 +125,213 @@ namespace Mono.Terminal {
|
||||
bool poll_dirty = true;
|
||||
int [] wakeupPipes = new int [2];
|
||||
static IntPtr ignore = Marshal.AllocHGlobal (1);
|
||||
MainLoop mainLoop;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
public MainLoop () : this (useUnix: true)
|
||||
{
|
||||
}
|
||||
|
||||
public MainLoop (bool useUnix, bool useNet=false)
|
||||
{
|
||||
this.useUnix = useUnix;
|
||||
if (useUnix) {
|
||||
pipe (wakeupPipes);
|
||||
AddWatch (wakeupPipes [0], Condition.PollIn, ml => {
|
||||
read (wakeupPipes [0], ignore, (IntPtr)1);
|
||||
return true;
|
||||
});
|
||||
} else if (useNet) {
|
||||
Thread readThread = new Thread (WindowsKeyReader);
|
||||
readThread.Start ();
|
||||
}
|
||||
}
|
||||
|
||||
void Wakeup ()
|
||||
void IMainLoopDriver.Wakeup ()
|
||||
{
|
||||
write (wakeupPipes [1], ignore, (IntPtr) 1);
|
||||
}
|
||||
|
||||
|
||||
void IMainLoopDriver.Setup (MainLoop mainLoop) {
|
||||
this.mainLoop = mainLoop;
|
||||
pipe (wakeupPipes);
|
||||
AddWatch (wakeupPipes [0], Condition.PollIn, ml => {
|
||||
read (wakeupPipes [0], ignore, (IntPtr)1);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an active watch from the mainloop.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The token parameter is the value returned from AddWatch
|
||||
/// </remarks>
|
||||
public void RemoveWatch (object token)
|
||||
{
|
||||
var watch = token as Watch;
|
||||
if (watch == null)
|
||||
return;
|
||||
descriptorWatchers.Remove (watch.File);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Watches a file descriptor for activity.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// When the condition is met, the provided callback
|
||||
/// is invoked. If the callback returns false, the
|
||||
/// watch is automatically removed.
|
||||
///
|
||||
/// The return value is a token that represents this watch, you can
|
||||
/// use this token to remove the watch by calling RemoveWatch.
|
||||
/// </remarks>
|
||||
public object AddWatch (int fileDescriptor, Condition condition, Func<MainLoop, bool> callback)
|
||||
{
|
||||
if (callback == null)
|
||||
throw new ArgumentNullException (nameof(callback));
|
||||
|
||||
var watch = new Watch () { Condition = condition, Callback = callback, File = fileDescriptor };
|
||||
descriptorWatchers [fileDescriptor] = watch;
|
||||
poll_dirty = true;
|
||||
return watch;
|
||||
}
|
||||
|
||||
void UpdatePollMap ()
|
||||
{
|
||||
if (!poll_dirty)
|
||||
return;
|
||||
poll_dirty = false;
|
||||
|
||||
pollmap = new Pollfd [descriptorWatchers.Count];
|
||||
int i = 0;
|
||||
foreach (var fd in descriptorWatchers.Keys) {
|
||||
pollmap [i].fd = fd;
|
||||
pollmap [i].events = (short)descriptorWatchers [fd].Condition;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
bool IMainLoopDriver.EventsPending (bool wait)
|
||||
{
|
||||
long now = DateTime.UtcNow.Ticks;
|
||||
|
||||
int pollTimeout, n;
|
||||
if (mainLoop.timeouts.Count > 0) {
|
||||
pollTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
|
||||
if (pollTimeout < 0)
|
||||
return true;
|
||||
|
||||
} else
|
||||
pollTimeout = -1;
|
||||
|
||||
if (!wait)
|
||||
pollTimeout = 0;
|
||||
|
||||
UpdatePollMap ();
|
||||
|
||||
n = poll (pollmap, (uint)pollmap.Length, pollTimeout);
|
||||
int ic;
|
||||
lock (mainLoop.idleHandlers)
|
||||
ic = mainLoop.idleHandlers.Count;
|
||||
return n > 0 || mainLoop.timeouts.Count > 0 && ((mainLoop.timeouts.Keys [0] - DateTime.UtcNow.Ticks) < 0) || ic > 0;
|
||||
}
|
||||
|
||||
void IMainLoopDriver.MainIteration ()
|
||||
{
|
||||
if (pollmap != null) {
|
||||
foreach (var p in pollmap) {
|
||||
Watch watch;
|
||||
|
||||
if (p.revents == 0)
|
||||
continue;
|
||||
|
||||
if (!descriptorWatchers.TryGetValue (p.fd, out watch))
|
||||
continue;
|
||||
if (!watch.Callback (this.mainLoop))
|
||||
descriptorWatchers.Remove (p.fd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Mainloop intended to be used with the .NET System.Console API, and can
|
||||
/// be used on Windows and Unix, it is cross platform but lacks things like
|
||||
/// file descriptor monitoring.
|
||||
/// </summary>
|
||||
class NetMainLoop : IMainLoopDriver {
|
||||
AutoResetEvent keyReady = new AutoResetEvent (false);
|
||||
AutoResetEvent waitForProbe = new AutoResetEvent (false);
|
||||
ConsoleKeyInfo? windowsKeyResult = null;
|
||||
public Action<ConsoleKeyInfo> WindowsKeyPressed;
|
||||
MainLoop mainLoop;
|
||||
|
||||
public NetMainLoop ()
|
||||
{
|
||||
}
|
||||
|
||||
void WindowsKeyReader ()
|
||||
{
|
||||
while (true) {
|
||||
waitForProbe.WaitOne ();
|
||||
windowsKeyResult = Console.ReadKey (true);
|
||||
keyReady.Set ();
|
||||
}
|
||||
}
|
||||
|
||||
void IMainLoopDriver.Setup (MainLoop mainLoop)
|
||||
{
|
||||
this.mainLoop = mainLoop;
|
||||
Thread readThread = new Thread (WindowsKeyReader);
|
||||
readThread.Start ();
|
||||
}
|
||||
|
||||
void IMainLoopDriver.Wakeup ()
|
||||
{
|
||||
}
|
||||
|
||||
bool IMainLoopDriver.EventsPending (bool wait)
|
||||
{
|
||||
long now = DateTime.UtcNow.Ticks;
|
||||
|
||||
int waitTimeout;
|
||||
if (mainLoop.timeouts.Count > 0) {
|
||||
waitTimeout = (int)((mainLoop.timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
|
||||
if (waitTimeout < 0)
|
||||
return true;
|
||||
} else
|
||||
waitTimeout = -1;
|
||||
|
||||
if (!wait)
|
||||
waitTimeout = 0;
|
||||
|
||||
windowsKeyResult = null;
|
||||
waitForProbe.Set ();
|
||||
keyReady.WaitOne (waitTimeout);
|
||||
return windowsKeyResult.HasValue;
|
||||
}
|
||||
|
||||
void IMainLoopDriver.MainIteration ()
|
||||
{
|
||||
if (windowsKeyResult.HasValue) {
|
||||
if (WindowsKeyPressed!= null)
|
||||
WindowsKeyPressed (windowsKeyResult.Value);
|
||||
windowsKeyResult = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simple main loop implementation that can be used to monitor
|
||||
/// file descriptor, run timers and idle handlers.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Monitoring of file descriptors is only available on Unix, there
|
||||
/// does not seem to be a way of supporting this on Windows.
|
||||
/// </remarks>
|
||||
public class MainLoop {
|
||||
internal class Timeout {
|
||||
public TimeSpan Span;
|
||||
public Func<MainLoop,bool> Callback;
|
||||
}
|
||||
|
||||
internal SortedList <long, Timeout> timeouts = new SortedList<long,Timeout> ();
|
||||
internal List<Func<bool>> idleHandlers = new List<Func<bool>> ();
|
||||
|
||||
IMainLoopDriver driver;
|
||||
public IMainLoopDriver Driver => driver;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Mainloop, to run it you must provide a driver, and choose
|
||||
/// one of the implementations UnixMainLoop, NetMainLoop or WindowsMainLoop.
|
||||
/// </summary>
|
||||
public MainLoop (IMainLoopDriver driver)
|
||||
{
|
||||
this.driver = driver;
|
||||
driver.Setup (this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs @action on the thread that is processing events
|
||||
/// </summary>
|
||||
@@ -148,7 +341,7 @@ namespace Mono.Terminal {
|
||||
action ();
|
||||
return false;
|
||||
});
|
||||
Wakeup ();
|
||||
driver.Wakeup ();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -169,50 +362,7 @@ namespace Mono.Terminal {
|
||||
lock (idleHandler)
|
||||
idleHandlers.Remove (idleHandler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Watches a file descriptor for activity.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// When the condition is met, the provided callback
|
||||
/// is invoked. If the callback returns false, the
|
||||
/// watch is automatically removed.
|
||||
///
|
||||
/// The return value is a token that represents this watch, you can
|
||||
/// use this token to remove the watch by calling RemoveWatch.
|
||||
/// </remarks>
|
||||
public object AddWatch (int fileDescriptor, Condition condition, Func<MainLoop,bool> callback)
|
||||
{
|
||||
if (callback == null)
|
||||
throw new ArgumentNullException ("callback");
|
||||
if (!useUnix)
|
||||
throw new Exception ("AddWatch is only supported for Unix");
|
||||
|
||||
var watch = new Watch () { Condition = condition, Callback = callback, File = fileDescriptor };
|
||||
descriptorWatchers [fileDescriptor] = watch;
|
||||
poll_dirty = true;
|
||||
return watch;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This event is raised when a key is pressed when using the Windows driver.
|
||||
/// </summary>
|
||||
public Action<ConsoleKeyInfo> WindowsKeyPressed;
|
||||
|
||||
/// <summary>
|
||||
/// Removes an active watch from the mainloop.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The token parameter is the value returned from AddWatch
|
||||
/// </remarks>
|
||||
public void RemoveWatch (object token)
|
||||
{
|
||||
var watch = token as Watch;
|
||||
if (watch == null)
|
||||
return;
|
||||
descriptorWatchers.Remove (watch.File);
|
||||
}
|
||||
|
||||
void AddTimeout (TimeSpan time, Timeout timeout)
|
||||
{
|
||||
timeouts.Add ((DateTime.UtcNow + time).Ticks, timeout);
|
||||
@@ -232,7 +382,7 @@ namespace Mono.Terminal {
|
||||
public object AddTimeout (TimeSpan time, Func<MainLoop,bool> callback)
|
||||
{
|
||||
if (callback == null)
|
||||
throw new ArgumentNullException ("callback");
|
||||
throw new ArgumentNullException (nameof (callback));
|
||||
var timeout = new Timeout () {
|
||||
Span = time,
|
||||
Callback = callback
|
||||
@@ -255,21 +405,6 @@ namespace Mono.Terminal {
|
||||
timeouts.RemoveAt (idx);
|
||||
}
|
||||
|
||||
void UpdatePollMap ()
|
||||
{
|
||||
if (!poll_dirty)
|
||||
return;
|
||||
poll_dirty = false;
|
||||
|
||||
pollmap = new Pollfd [descriptorWatchers.Count];
|
||||
int i = 0;
|
||||
foreach (var fd in descriptorWatchers.Keys){
|
||||
pollmap [i].fd = fd;
|
||||
pollmap [i].events = (short) descriptorWatchers [fd].Condition;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void RunTimers ()
|
||||
{
|
||||
long now = DateTime.UtcNow.Ticks;
|
||||
@@ -308,19 +443,7 @@ namespace Mono.Terminal {
|
||||
public void Stop ()
|
||||
{
|
||||
running = false;
|
||||
Wakeup ();
|
||||
}
|
||||
|
||||
AutoResetEvent keyReady = new AutoResetEvent (false);
|
||||
AutoResetEvent waitForProbe = new AutoResetEvent (false);
|
||||
ConsoleKeyInfo? windowsKeyResult = null;
|
||||
void WindowsKeyReader ()
|
||||
{
|
||||
while (true) {
|
||||
waitForProbe.WaitOne ();
|
||||
windowsKeyResult = Console.ReadKey (true);
|
||||
keyReady.Set ();
|
||||
}
|
||||
driver.Wakeup ();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -333,44 +456,7 @@ namespace Mono.Terminal {
|
||||
/// </remarks>
|
||||
public bool EventsPending (bool wait = false)
|
||||
{
|
||||
long now = DateTime.UtcNow.Ticks;
|
||||
if (useUnix) {
|
||||
int pollTimeout, n;
|
||||
if (timeouts.Count > 0){
|
||||
pollTimeout = (int)((timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
|
||||
if (pollTimeout < 0)
|
||||
return true;
|
||||
|
||||
} else
|
||||
pollTimeout = -1;
|
||||
|
||||
if (!wait)
|
||||
pollTimeout = 0;
|
||||
|
||||
UpdatePollMap ();
|
||||
|
||||
n = poll (pollmap, (uint)pollmap.Length, pollTimeout);
|
||||
int ic;
|
||||
lock (idleHandlers)
|
||||
ic = idleHandlers.Count;
|
||||
return n > 0 || timeouts.Count > 0 && ((timeouts.Keys [0] - DateTime.UtcNow.Ticks) < 0) || ic > 0;
|
||||
} else {
|
||||
int waitTimeout;
|
||||
if (timeouts.Count > 0){
|
||||
waitTimeout = (int)((timeouts.Keys [0] - now) / TimeSpan.TicksPerMillisecond);
|
||||
if (waitTimeout < 0)
|
||||
return true;
|
||||
} else
|
||||
waitTimeout = -1;
|
||||
|
||||
if (!wait)
|
||||
waitTimeout = 0;
|
||||
|
||||
windowsKeyResult = null;
|
||||
waitForProbe.Set ();
|
||||
keyReady.WaitOne (waitTimeout);
|
||||
return windowsKeyResult.HasValue;
|
||||
}
|
||||
return driver.EventsPending (wait);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -387,27 +473,7 @@ namespace Mono.Terminal {
|
||||
if (timeouts.Count > 0)
|
||||
RunTimers ();
|
||||
|
||||
if (useUnix) {
|
||||
if (pollmap != null) {
|
||||
foreach (var p in pollmap) {
|
||||
Watch watch;
|
||||
|
||||
if (p.revents == 0)
|
||||
continue;
|
||||
|
||||
if (!descriptorWatchers.TryGetValue (p.fd, out watch))
|
||||
continue;
|
||||
if (!watch.Callback (this))
|
||||
descriptorWatchers.Remove (p.fd);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (windowsKeyResult.HasValue) {
|
||||
if (WindowsKeyPressed != null)
|
||||
WindowsKeyPressed (windowsKeyResult.Value);
|
||||
windowsKeyResult = null;
|
||||
}
|
||||
}
|
||||
driver.MainIteration ();
|
||||
|
||||
lock (idleHandlers){
|
||||
if (idleHandlers.Count > 0)
|
||||
|
||||
Reference in New Issue
Block a user