Merge pull request #545 from BDisp/ui-mouse

Added a ListView. This help a lot to mouse debug.
This commit is contained in:
Charlie Kindel
2020-05-25 12:52:03 -06:00
committed by GitHub

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@@ -7,20 +7,33 @@ namespace UICatalog {
[ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")]
[ScenarioCategory ("Input")]
class Mouse : Scenario {
public override void Setup () {
public override void Setup ()
{
Label ml;
int count = 0;
ml = new Label (new Rect (1, 1, 50, 1), "Mouse: ");
Application.RootMouseEvent += delegate (MouseEvent me) {
ml.TextColor = Colors.TopLevel.Normal;
ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count++}";
};
List<string> rme = new List<string> ();
var test = new Label (1, 2, "Se iniciará el análisis");
Win.Add (test);
Win.Add (ml);
var rmeList = new ListView (rme) {
X = Pos.Right (test) + 25,
Y = Pos.Top (test) + 1,
Width = Dim.Fill () - 1,
Height = Dim.Fill (),
ColorScheme = Colors.TopLevel
};
Win.Add (rmeList);
Application.RootMouseEvent += delegate (MouseEvent me) {
ml.TextColor = Colors.TopLevel.Normal;
ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count}";
rme.Add ($"({me.X},{me.Y}) - {me.Flags} {count++}");
rmeList.MoveDown ();
};
// I have no idea what this was intended to show off in demo.c
var drag = new Label ("Drag: ") { X = 1, Y = 4 };
var dragText = new TextField ("") {