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Merge pull request #545 from BDisp/ui-mouse
Added a ListView. This help a lot to mouse debug.
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@@ -7,20 +7,33 @@ namespace UICatalog {
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[ScenarioMetadata (Name: "Mouse", Description: "Demonstrates how to capture mouse events")]
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[ScenarioCategory ("Input")]
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class Mouse : Scenario {
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public override void Setup () {
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public override void Setup ()
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{
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Label ml;
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int count = 0;
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ml = new Label (new Rect (1, 1, 50, 1), "Mouse: ");
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Application.RootMouseEvent += delegate (MouseEvent me) {
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ml.TextColor = Colors.TopLevel.Normal;
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ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count++}";
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};
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List<string> rme = new List<string> ();
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var test = new Label (1, 2, "Se iniciará el análisis");
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Win.Add (test);
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Win.Add (ml);
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var rmeList = new ListView (rme) {
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X = Pos.Right (test) + 25,
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Y = Pos.Top (test) + 1,
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Width = Dim.Fill () - 1,
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Height = Dim.Fill (),
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ColorScheme = Colors.TopLevel
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};
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Win.Add (rmeList);
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Application.RootMouseEvent += delegate (MouseEvent me) {
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ml.TextColor = Colors.TopLevel.Normal;
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ml.Text = $"Mouse: ({me.X},{me.Y}) - {me.Flags} {count}";
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rme.Add ($"({me.X},{me.Y}) - {me.Flags} {count++}");
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rmeList.MoveDown ();
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};
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// I have no idea what this was intended to show off in demo.c
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var drag = new Label ("Drag: ") { X = 1, Y = 4 };
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var dragText = new TextField ("") {
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