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What it does is that if it doesn't allow multi-selection and you already have a different item selected, select the new one and deselect the previous one. (#361)
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@@ -4,7 +4,7 @@
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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//
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//
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// TODO:
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// - Should we support multiple columns, if so, how should that be done?
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// - Show mark for items that have been marked.
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@@ -15,8 +15,8 @@
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// - Would need a way to specify widths
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// - Should it automatically extract data out of structs/classes based on public fields/properties?
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// - It seems that this would be useful just for the "simple" API, not the IListDAtaSource, as that one has full support for it.
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// - Should a function be specified that retrieves the individual elements?
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//
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// - Should a function be specified that retrieves the individual elements?
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//
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@@ -38,6 +38,8 @@ namespace Terminal.Gui {
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/// This method is invoked to render a specified item, the method should cover the entire provided width.
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/// </summary>
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/// <returns>The render.</returns>
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/// <param name="container">The list view to render.</param>
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/// <param name="driver">The console driver to render.</param>
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/// <param name="selected">Describes whether the item being rendered is currently selected by the user.</param>
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/// <param name="item">The index of the item to render, zero for the first item and so on.</param>
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/// <param name="col">The column where the rendering will start</param>
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@@ -69,11 +71,11 @@ namespace Terminal.Gui {
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/// <remarks>
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/// <para>
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/// The ListView displays lists of data and allows the user to scroll through the data
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/// and optionally mark elements of the list (controlled by the AllowsMark property).
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/// and optionally mark elements of the list (controlled by the AllowsMark property).
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/// </para>
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/// <para>
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/// The ListView can either render an arbitrary IList object (for example, arrays, List<T>
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/// and other collections) which are drawn by drawing the string/ustring contents or the
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/// and other collections) which are drawn by drawing the string/ustring contents or the
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/// result of calling ToString(). Alternatively, you can provide you own IListDataSource
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/// object that gives you full control of what is rendered.
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/// </para>
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@@ -90,7 +92,7 @@ namespace Terminal.Gui {
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/// <para>
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/// When AllowsMark is set to true, then the rendering will prefix the list rendering with
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/// [x] or [ ] and bind the space character to toggle the selection. If you desire a different
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/// marking style do not set the property and provide your own custom rendering.
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/// marking style do not set the property and provide your own custom rendering.
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/// </para>
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/// </remarks>
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public class ListView : View {
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@@ -142,7 +144,7 @@ namespace Terminal.Gui {
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bool allowsMarking;
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.ListView"/> allows items to be marked.
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/// Gets or sets a value indicating whether this <see cref="T:Terminal.Gui.ListView"/> allows items to be marked.
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/// </summary>
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/// <value><c>true</c> if allows marking elements of the list; otherwise, <c>false</c>.
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/// </value>
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@@ -159,6 +161,9 @@ namespace Terminal.Gui {
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}
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}
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/// <summary>
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/// If set to true allows more than one item to be selected. If false only allow one item selected.
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/// </summary>
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public bool AllowsMultipleSelection { get; set; } = true;
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/// <summary>
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@@ -179,7 +184,7 @@ namespace Terminal.Gui {
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}
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/// <summary>
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/// Gets or sets the currently selecteded item.
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/// Gets or sets the currently selected item.
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/// </summary>
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/// <value>The selected item.</value>
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public int SelectedItem {
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@@ -330,8 +335,10 @@ namespace Terminal.Gui {
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return false;
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if (!AllowsMultipleSelection) {
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for (int i = 0; i < Source.Count; i++) {
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if (Source.IsMarked (i) && i != selected)
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return false;
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if (Source.IsMarked (i) && i != selected) {
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Source.SetMark (i, false);
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return true;
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}
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}
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}
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return true;
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