* tweaked version # for v1.0.0-beta.10
* tweaked version # for v1.0.0-beta.11
* Updated readme and revision history for 1.0
* tweaked rel notes
* Regenerated docs for v1.0.0.0
* updating build docs
* updating docs
* updated readme
* updated readme
* more docs
* more docs
* Refactored for clarity
* tweaks
* updated info on versioning
* merged with main. updated relnotes
* updated api docs
* updated README to point to new docs
* merged from future v1.0.0 branch
* regen apidocs
* add code coverage badge generation to publish
* add code coverage badge generation to publish
* tweaked badge
* tweaked version # for v1.0.0-beta.10
* tweaked version # for v1.0.0-beta.11
* Updated readme and revision history for 1.0
* excluding test results
* Added support for viewing code coverage results with Fine Code Coverage
* add generating CC to CI/CD
* refactored unit test namespaces
* more refactoring. commented out failing test.
* Removed UnitTests and UICatalog from code coverage reporting
* made Application and test more deterministic
* disabled Multi_Thread_Toplevels because it is currently broken and don't understand why
* updated threading test per @bdisp
* testing cc badge stuff
* another test
* using coverlet.settings
* trying copy
* trying cp. duh.
* trying mv.
* wrong path
* print
* chaging badge output for testing
* yaml error
* fixed code coverage
* moved dimtests to core
* Unify projects in SDK-style and PackageReference
* Add a note on the known issue about dlls not being copied
* Bump CI to a more recent stable version of Mono
This adds support for .net472, the first version of .NET
with full support for netstandard2.0
In more "modern" app programming models (such as WPF/UWP/XF), the "app" is a
derived class that contains the UI building behavior and is the entry point.
Typically in the constructor of such a class, you'd build the main UI, menus,
etc. In the context of gui.cs, that would mean the `Main` method would typically
be:
```
Application.Init();
Application.Run(new App());
```
In order to make the code flow consistent with the existing behavior, the existing
`Init` implementation was moved to a private method that now receives a `Func<TopLevel>`
to create the top level view upon initialization. The existing behavior is unchanged
since the new `Init` just invokes the previous `TopLevel.Create` as before.
The new `Run<T>` allows the `Main` method to simply be:
```
Application.Run<App>();
```
NOTE: this was added since doing `Application.Run(new App());` failed in the
`Window`-derived class when trying to access the static `Colors` since those were
initialized as part of `Init` and creating the `App` class was too early, preventing
this slightly simpler model.