* Add tests for proper disposing
* Make Ctrl+F10 toggle split line focusability
* Fix layout bug in first tile when orientation is horizontal
* Switch to GenerateImage
* Fix not calling base constructor
* Revert "Merges latest LineCanvas into TileView"
* Fix keyboard tab navigation problems
* Workaround for changing CanFocus throwing Exceptions sometimes
* Fix bad merges
* Fix bad merging
* Fix disposing in TileViewNesting scenario
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Add support for toggling selected cells e.g. with space
* Make toggle cell selection work better with FullRowSelect
* Test for toggle cell selection
* Test and fix for full row select toggling
* Make toggle work with shift selected blocks
* Make extend selection ignore toggled regions when considering pushing a new head to selection stack
* Changed ansi esc sequence used on exit.
* Changed ansi esc sequence used on exit.
* Improves HeightAsBuffer although currently only works on Windows.
* Fixes#2267. Toplevel.EnsureVisibleBounds throws an exception if border is null.
* Changing comment as requested.
* Fixes indentation.
* Seems not needed for now, maybe some update, comment for now.
* Renamed HeightAsBuffer to EnableConsoleScrolling and made it obsolete.
* Add comment on remarks for EnableConsoleScrolling.
* merged @bdisp's EnableConsoleScrolling PR
* Fixes buffer for Windows Terminal.
* Fixes issue in Windows Terminal on resizing causing some lines not be drawing after exceptions.
* merge #9
* merged #9
* use ESC [ ? 1047
* Tweaks with new esc codes
* Fixed curses driver to not nuke scroll buffer and to resize properly
* merge
* Cleand up netdriver escape codes
* fixed spaces->tabs
* fixed spaces->tabs
* fixed spaces->tabs
* fixed spaces->tabs
* fixed merge issue and spaces->tabs
* fixed spaces->tabs
* fixed spaces->tabs
* fixed spaces->tabs
* fixed build error
* removed old comments
* Resolving merge conflicts.
* Ensuring reset the EnableConsoleScrolling.
* Changing from HeightAsBuffer to EnableConsoleScrolling.
* Done requested changes.
* Reformatting.
* Rename to EscSeqReqStatus.
* Removing Console.Out.Flush ();
---------
Co-authored-by: Charlie Kindel <tig@users.noreply.github.com>
Co-authored-by: Tig Kindel <tig@kindel.com>
* Illustrates #2331 (Scrollview not respecting clip) does not reproduce (#2332)
* Proves that the issue #2331 don't have reason to happen.
* fixes#2336
* Fixes#2331. ScrollView may not be honoring clip region; CustomButton shows outside
* More appropriate solution for the issue #2331.
* Start refactoring LineCanvas for mixing line style support (e.g. double into single)
* Add remaining resolvers
* Implement corner border style mixing in LineCanvas
* Refactor and simplify resolvers
* Move tests to Core folder and namespace to Terminal.Gui.CoreTests
* Fixes#2333. TextField is selecting badly a word on double click.
* Add unit test deleting a word with accented char.
* Fixes 2331. ScrollView may not be honoring clip region.
* Add a custom button scenario.
* Fixes#2350. Clipping broke (see Clipping scenario).
* Is preferable use NeedDisplay instead of Bounds.
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
Co-authored-by: tznind <tznind@dundee.ac.uk>
* Fixes ASCIICustomButton scenario.
* Adds Snake Scenario (#2353)
* Add empty snake scenario
* Move snake head around
* Snake now has a tail
* Rest of logic implementation
* Ctrl K D layout fixes
* Game gets faster as you collect more apples
* Adjust speed increase rate down
* Use white on black for snake and border and red for apple
* Fix ScenarioTests not Disposing Scenario
* Add disposes and fix to use LineCanvas.GenerateImage
* Fix stack overflow, doh!
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Fixes 2368. Nested views with height of 1 not rendering correctly.
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
Co-authored-by: tznind <tznind@dundee.ac.uk>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
* Add empty snake scenario
* Move snake head around
* Snake now has a tail
* Rest of logic implementation
* Ctrl K D layout fixes
* Game gets faster as you collect more apples
* Adjust speed increase rate down
* Use white on black for snake and border and red for apple
* Fix ScenarioTests not Disposing Scenario
* Add disposes and fix to use LineCanvas.GenerateImage
* Fix stack overflow, doh!
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Proves that the issue #2331 don't have reason to happen.
* fixes#2336
* Fixes#2331. ScrollView may not be honoring clip region; CustomButton shows outside
* More appropriate solution for the issue #2331.
* Start refactoring LineCanvas for mixing line style support (e.g. double into single)
* Add remaining resolvers
* Implement corner border style mixing in LineCanvas
* Refactor and simplify resolvers
* Move tests to Core folder and namespace to Terminal.Gui.CoreTests
* Fixes#2333. TextField is selecting badly a word on double click.
* Add unit test deleting a word with accented char.
* Fixes 2331. ScrollView may not be honoring clip region.
* Add a custom button scenario.
* Fixes#2350. Clipping broke (see Clipping scenario).
* Is preferable use NeedDisplay instead of Bounds.
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
Co-authored-by: tznind <tznind@dundee.ac.uk>