* WIP keep path
* Make new 'sticky filename' behaviour optional
* Tests for new behaviour when selecting in TreeView
* Add more tests, this time for table view navigation
* Add the new style option into UICatalog scenario
* Add collection search matcher
* Fix naming
* fix naming
* Move FileDialogCollectionNavigator to its own file (no longer private class)
Add class diagram for collectionNavigation
* Add ICollectionNavigator interface
* Move to separate file IListCollectionNavigator
* Update class diagram
* update class diagram
* Add tests for overriding ICollectionNavigatorMatcher
* xmldoc and nullability warning fixes
* Code Cleanup
* Make requested changes to naming and terminology
* Move to seperate namespace
* Update class diagram and change TreeView to reference the interface not concrete class
* Switch to implicit new
* highlight that this class also works with tree view
* Apply tig patch to ensure keybindings get priority over navigator
See: https://github.com/gui-cs/Terminal.Gui/issues/4027#issuecomment-2810020893
* Apply 'keybinding has priority' fix to TreeView too
* Apply 'keybindngs priority over navigation' fix to TableView
* Remove entire branch for selectively returning false now that it is default when there is a keybinding collision
* Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel
* Change logging in collection navigator from Trace to Debug
* Switch to NewKeyDownEvent and directly setting HasFocus
* Remove application top dependency
* Remove references to application
* Remove Application
* Move new tests to parallel
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* touching publish.yml
* Moved Examples into ./Examples
* Moved Benchmarks into ./Tests
* Moved Benchmarks into ./Tests
* Moved UICatalog into ./Examples
* Moved UICatalog into ./Examples 2
* Moved tests into ./Tests
* Updated nuget
* touching publish.yml
* WIP Investigate how to build random maze
* Fix maze rendering
* Use line canvas for rendering
* Move around the maze
* Code cleanup
* Infinite maze
* Fight goblins
* Generate new npcs on new maps
* Code cleanup
* Make it possible to die
* Fix variable naming
* Refactored Mazing to use Commmands and KeyBindings.
Code cleanup of Mazing.
Refactored Snake to use KeyBindings/Commmands + some code cleanup
* Fix bug where your health would regenerate when reaching end making it impossible to loose.
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Add constructor Key(int) and operator for handled with non-Bmp.
* Fix TextField non-BMP issues
* Fix TextField PositionCursor.
* Reformat
* Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT
* Add handle IsValidInput in FakeDriver and unit tests
* Fixes#3984 - `Margin` w/out shadow should not force draw (#3985)
* shortcut tests
* Generic demos
* Optimize Margin to not defer draw if there's no shadow
* Fixes#4041. WSLClipboard doesn't handles well with surrogate pairs
* Avoid running Clipboard.Contents twice
* Fixes#4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost
* Moving tests to the parallelizable unit tests
* Remove unused folder
* Prevent warnings about not installed nuget packages
* Using Toplevel instead of Application.Top
* Cleanup code
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
* Add class for detecting information about console in extensible way
* WIP - Create test for reordering
* Change Dictionary to List and preserve TreeBuilder order
* Add test to ensure branch expansion/status remains consistent despite reorder
* Cleanup code
* Fix regression when removed child was the selected one
* Revert "Add class for detecting information about console in extensible way"
This reverts commit 7e4253cf28.
* Code cleanup and enable nullable on Branch
* Remove color scheme and driver from Branch draw
* Add xunit context extensions
* Investigate codegen for xunit
* Getting closer to something that works
* Fix code generation
* Further explore code gen
* Generate all methods in single class for easier extensibility
* Simplify code gen by moving parameter creation to its own method
* Implement asserts A-I
* Add remaining assert calls that are not obsolete
* Fix unit test
* Roll back versions to be compatible with CI version of csharp
* Handle params and ref etc
* Fix null warning
* WIP - start to add integration tests for FileDialog
* Add ability to tab focus to specific control with simple one line delegate
* Clarify test criteria
* Add unit tests for Ok and other ways of canceling dialog
* Fix other buttons also triggering save
* Fix for linux environment tests
* Fix for linux again
* Fix application null race condition - add better way of knowing if stuff is finished
* Better fix for shutdown detection
* Add test that shows #4026 is not an issue
* Switch to `_fileSystem.Directory.GetLogicalDrives ()`
* Don't show duplicate MyDocuments etc
* Added Applicaton.Popover.
Refactored FindDeepestView
* Popover prototype
* Testing highlight
* Fixed click outside issue
* Fixed DialogTests
* Fixed click outside issue (agbain)
* Enabled mouse wheel in Bar
* Enabled mouse wheel in Bar
* Progress. Broke arrangement
* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.
* Can't set ForceDriver to empty in Resources/config.json.
* added BUGBUG
* Made Position/ScreenPosition clear
* Added View.IsInHierarchy tests
* Added Contextmenuv2 scenario.
* Implemented CM2 in TextView
* Removed unneeded CM stuff from testhelpers
* Shortcut API docs
* Fixed keybinding unit tests
* Fixed mouse handling
* Fighting with CM related unit test failures
* Unit tests pass. I think.
* Shortcut code cleanup
* TextView uses new CM2
* Starting on OnSelect etc...
* Starting on OnSelect etc...
* Fixed ContextMenuv2
* ContextMenu is working again.
* Ugh. ANd fixed button api docs
* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).
* Made Scenarios compatible with #nullable enable
* Undid some keybinding stuff
* Fixed stuff
* Sped up unit tests
* Sped up unit tests 2
* Sped up unit tests 3
* Messing with menus
* merged latest v2_develop
* Added more Popover unit tests
* Added more Popover unit tests2
* Fixed positioning bug
* Fixed mouse bug
* Fixed Bar draw issue
* WIP
* merge v2_develop
* CM2 sorta works
* Enabled Bar subclasses to have IDesignable
* Added ViewportSettings.Transparent
* Region -> nullable enable
* Added ViewportSettigs Editor
* merged v2_develop part 2
* merged v2_develop part 3
* WIP: GetViewsUnderMouse
* WIP: More GetViewsUnderMouse work
* Bars works again
* Added unit tests
* CM now works
* MenuItemv2 POC
* SubMenu POC
* CommandNotBound
* More POC
* Optimize Margin to not defer draw if there's no shadow
* Logger cleanup
* Reverted Generic
* Cascading mostly working
* fixed layout bug
* API docs
* API docs
* Fixed cascade
* Events basically work
* code cleanup
* Fixed IsDefault bug;
* Enabled hotkey support
* Made context-menu-like
* Improved usability
* Refactored ApplicationPopover again
* Cleanup
* Menuv2 POC basically complete
* Code Cleanup
* Made menu API simpler
* Fixed Strings bugs
* Got old ContextMenu scenario mostly working
* ContextMenu scenario now works
* ContextMenu fixes
* ContextMenu fixes
* Tons of menu cleanup
* ContextMenu works in TextView
* Fixed unit tes
* Added unit tests
* Fixed tests
* code cleanup
* More code cleanup
* Deep dive
* scenario
* typos
* Demo colorpicker in a Menu
* Added Region tests proving Region is broken in some Union cases
* fixed v2win/net
* Add W3C color enum with the RGB as numeric value
* Add transform helper class for W3cColor enum
For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.
Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.
* IColorNameResolver enable null analysis
* Remove obsolete color name related ResourceManagerTests
* Replace remains of W3CColors with direct W3C color name resolver
Temporarily breaks backwards compatibility and tests even further.
* Add ANSI 4-bit (ColorName16) color name resolver
* Add multi-standard color name resolver
Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.
* Split conditional name resolver test cases
* Change W3C colors tests to be similar to name resolvers
* Change W3cColorsTests to W3cColorNameResolverTests
More consistent when all the tests refer to the color name resolver layer.
* Make W3cColors internal
Color name resolver is the public interface.
* W3cColors: Use Color.Argb instead of individual RGB components
* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names
Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.
* Remove leftover color string resources
* Consistent position for IColorNameResolver #nullable enable directive
* Add missing XML comments to ColorScheme.Colors.cs