Tig 0a9f4b8ef1 Fixes #4492, #4480 - Transparent shadows cause underlying wide glyph rendering issues (#4490)
* WIP - experiments in fixing shadow rendering issues based on #4465

Previously, shadow size was fixed at 1x1. This change introduces ShadowWidth and ShadowHeight properties to both Margin and View, allowing variable shadow dimensions. The Margin class now manages its own shadow sizing, enforcing valid values based on ShadowStyle (e.g., Opaque and Transparent require a minimum of 1, and Opaque only allows 1). Margin.Thickness is dynamically adjusted to account for shadow size, with original values preserved and restored as needed.

ShadowView rendering is updated to correctly handle wide graphemes (such as emojis) in the shadow area, preventing rendering errors. The View class exposes ShadowWidth and ShadowHeight, synchronizing with Margin. Extensive new unit tests verify correct behavior for shadow sizing, style changes, thickness adjustments, and rendering, including edge cases and visual output.

Additional minor bug fixes and refactoring are included, such as proper management of Margin's cached clip region and correcting a loop order bug in ShadowView. The codebase is also modernized with recent C# features.

* more merge

* added border tests

* Experiment...

* Incorporated latest wideglyphs

* Comment tweaks

* Add Adornments and ViewportSettings editors to WideGlyphs

Introduce AdornmentsEditor and ViewportSettingsEditor with custom border styles and positioning, enhancing UI editing capabilities. Also update arrangeableViewAtEven to use Color.Black and Color.Green, and adjust a commented border style from Dashed to Dotted.

* Fix scenario editors and tweak scenarios.

Enhance ShadowStyles with a second shadow window (transparent style) and a button event handler that shows a message box. In WideGlyphs, add AdornmentsEditor and ViewportSettingsEditor for view property editing, apply custom color schemes to arrangeable views, and update superView with a transparent shadow and increased shadow width. These changes improve interactivity and visualization in the demo scenarios.

* Fix scenario editors and tweak scenarios.

Enhance ShadowStyles with a second shadow window (transparent style) and a button event handler that shows a message box. In WideGlyphs, add AdornmentsEditor and ViewportSettingsEditor for view property editing, apply custom color schemes to arrangeable views, and update superView with a transparent shadow and increased shadow width. These changes improve interactivity and visualization in the demo scenarios.

* Make replacement char themeable via Glyphs.ReplacementChar

Adds Glyphs.ReplacementChar as a configurable replacement character, replacing all uses of Rune.ReplacementChar. The default is now a space (' ') and can be set via config.json. Updates all rendering, string decoding, and buffer invalidation logic to use the new property, ensuring consistency and themeability. Updates tests and comments accordingly. Also includes minor UI tweaks in WideGlyphs.cs and .DotSettings updates.

* merging

* merge errors

* merged

* merged

* Refactor shadow properties to Margin; update tests

ShadowWidth and ShadowHeight are now managed solely in the Margin class, with related properties and validation logic removed from View. All code and tests now use view.Margin.ShadowWidth/ShadowHeight. Tests and documentation were updated accordingly, and wide glyph handling in test output was improved for consistency.

* Simplify ShadowSize; remove it from View as it's infreqnetly used. Make it a Size to reduce API surface area.

Replace ShadowWidth/ShadowHeight with a single ShadowSize property (of type Size) in the Margin class and related code. Update all usages, validation logic, and tests to use ShadowSize.Width and ShadowSize.Height. Introduce TryValidateShadowSize for unified validation. Modernize code with C# features and improve clarity and maintainability by treating shadow dimensions as a single unit.

* reveted

* Fix wide glyph attribute handling for second column

Ensure the attribute for the second column of wide glyphs is set correctly when within the clip region, addressing issues #4258 and #4492. Add comprehensive unit tests to verify correct attribute assignment and output rendering, including scenarios with transparent shadows. Remove obsolete test code for clarity. This improves color/style consistency for wide glyphs, especially in overlapping UI situations.

* added url
2025-12-16 14:23:32 -07:00
2024-06-25 05:53:19 -07:00
2025-06-12 12:16:54 -06:00
2025-05-31 19:25:30 -06:00
2025-12-01 13:33:13 -07:00
2025-05-31 19:25:30 -06:00

Version codecov Downloads License Bugs

Terminal.Gui v2

Cross-platform UI toolkit for building sophisticated terminal UI (TUI) applications on Windows, macOS, and Linux/Unix.

logo

  • v2 Alpha (Current): NuGet Version - Recommended for new projects
  • v1 (Legacy): Version - Maintenance mode only

Important:

  • v1 is in maintenance mode - only critical bug fixes accepted
  • v2 Alpha is recommended for new projects - API is stable with comprehensive features
  • Breaking changes possible before Beta, but core architecture is solid

Sample app

Quick Start

Install the Terminal.Gui.Templates, create a new TUI app, and run it:

dotnet new --install Terminal.Gui.templates
dotnet new tui -n myproj
cd myproj
dotnet run

Press Esc to exit (the default QuitKey).

Run the comprehensive UI Catalog demo to explore all controls:

dotnet run --project Examples/UICatalog/UICatalog.csproj

Simple Example

using Terminal.Gui;

using IApplication app = Application.Create ();
app.Init ();

using Window window = new () { Title = "Hello World (Esc to quit)" };
Label label = new ()
{
    Text = "Hello, Terminal.Gui v2!",
    X = Pos.Center (),
    Y = Pos.Center ()
};
window.Add (label);

app.Run (window);

See the Examples directory for more.

Build Powerful Terminal Applications

Terminal.Gui enables building sophisticated console applications with modern UIs:

  • Rich Forms and Dialogs - Text fields, buttons, checkboxes, radio buttons, and data validation
  • Interactive Data Views - Tables, lists, and trees with sorting, filtering, and in-place editing
  • Visualizations - Charts, graphs, progress indicators, and color pickers with TrueColor support
  • Text Editors - Full-featured text editing with clipboard, undo/redo, and Unicode support
  • File Management - File and directory browsers with search and filtering
  • Wizards and Multi-Step Processes - Guided workflows with navigation and validation
  • System Monitoring Tools - Real-time dashboards with scrollable, resizable views
  • Configuration UIs - Settings editors with persistent themes and user preferences
  • Cross-Platform CLI Tools - Consistent experience on Windows, macOS, and Linux
  • Server Management Interfaces - SSH-compatible UIs for remote administration

See the Views Overview for available controls and What's New in v2 for architectural improvements.

Documentation

Comprehensive documentation is at gui-cs.github.io/Terminal.Gui.

Getting Started

Migration & Deep Dives

See the documentation index for all topics.

Installing

dotnet add package Terminal.Gui --version "2.0.0-alpha.*"

v2 Develop (Latest)

dotnet add package Terminal.Gui --version "2.0.0-develop.*"

v1 Legacy

dotnet add package Terminal.Gui --version "1.*"

Or use the Terminal.Gui.Templates.

Contributing

Contributions welcome! See CONTRIBUTING.md.

History

See gui-cs for project history and origins.

Languages
C# 99.4%
PowerShell 0.6%