BDisp 325180ae48 Fixes #2680. Make the TextView API more extensible. (#2682)
* Fixes #2680. Make the TextView API more extensible.

* Remove unnecessary using.

* Add GetLine method.

* Change RuneCell Attribute property to ColorScheme property.

* Add LoadRuneCells method and unit test.

* Add helper method to set all the Colors.ColorSchemes with the same attribute.

* Change RuneCell to class.

* Add IEquatable<RuneCell> interface.

* Fix unit test.

* Still fixing unit test.

* Fixes #2688. ReadOnly TextView's broken scrolling after version update.

* keyModifiers must be reset after key up was been processed.

* Trying fix server unit test error.

* Prevents throw an exception if RuneCell is null.

* Still trying fix this unit test.

* Cleaning code.

* Fix when the RuneCell is null.

* Fix throwing an exception if current column position is greater than the line length.

* Fixes #2689. Autocomplete doesn't popup after typing the first character.

* Fix Used on TextField.

* Always use the original ColorScheme if RuneCell.ColorScheme is null.

* Fix Used on TextView.

* Add RuneCellEventArgs and draw colors events.

* Add two more samples to the scenario.

* Fix a bug which was causing unit tests with ColorScheme fail.

* Fix a issue when WordWrap is true by always loading the old text.

* Improves debugging in RuneCell.

* WordWrap is now preserving the ColorScheme of the unwrapped lines.

* Simplifying unit test.

* Ensures the foreground and background colors are never the same if Used is false.

* Remove nullable from the parameter.

* Merge syntax highlighting of quotes and keywords together

* Add IdxRow property into the RuneCellEventArgs.

* Fix pos calculation on windows
(where newline in Text is \r\n not \n)

* Fix events not being cleared when toggling samples.

* Change Undo and Redo to a public method.

* Changes some methods names to be more explicit.

* Call OnContentsChanged on needed methods and fix some more bugs.

* Adds InheritsPreviousColorScheme to allow LoadRuneCells uses personalized color schemes.

* Serializes and deserializes RuneCell to a .rce extension file.

* Prevents throwing if column is bigger than the line.

* Avoids create a color attribute without one of the foreground or background values. In Linux using -1 throws an exception.

* Replace SetAllAttributesBasedOn method with a ColorScheme constructor.

* Move RuneCell string extensions to TextView.cs

* Reverted parameter name from cell to rune.

* Change Row to UnwrappedPosition which provide the real unwrapped text position within the Col.

* Add brackets to Undo and Redo methods.

* Replace all the LoadXXX with Load and rely on the param type to differentiate.

* Open a file inside a using.

* Proves that the events run twice for WordWrap disabled and the enabled.

* Remove GetColumns extension for RuneCell.

* Add braces to Undo an Redo.

* Change comment.

* Add braces.

* Delete remarks tag.

* Explaining used color and ProcessInheritsPreviousColorScheme.

* Fix comment.

* Created a RuneCellTests.cs file.

* Rename to StringToLinesOfRuneCells.

* Make ToRuneCells private.

---------

Co-authored-by: Thomas <tznind@dundee.ac.uk>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
2023-07-06 11:49:41 -06:00
2023-06-08 08:17:06 -06:00
2023-03-20 17:22:11 -06:00
2021-12-18 05:26:00 -08:00
2023-06-07 10:31:35 -06:00

NOTE: This is the WORK IN PROGRESS v2.x branch. The main branch is the stable v1.x branch.

Terminal.Gui .NET Core Code scanning - action Version Code Coverage Downloads License Bugs

The current, stable, release of Terminal.Gui is v1.x. It is stable, rich, and broadly used. The team is now focused on designing and building a significant upgrade we're referring to as v2. Therefore:

  • v1 is now in maintenance mode, meaning we will accept PRs for v1.x (the develop branch) only for issues impacting existing functionality.
  • All new development happens on the v2_develop branch. See the V2 discussion here.
  • Developers are encouraged to continue building on v1.x until we announce v2 is stable.

Terminal.Gui: A toolkit for building rich console apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.

Sample app

Quick Start

Paste these commands into your favorite terminal on Windows, Mac, or Linux. This will install the Terminal.Gui.Templates, create a new "Hello World" TUI app, and run it.

(Press CTRL-Q to exit the app)

dotnet new --install Terminal.Gui.templates
dotnet new tui -n myproj
cd myproj
dotnet run

Documentation

The Documentation matches the most recent Nuget release from the main branch (Version)

Features

  • Cross Platform - Windows, Mac, and Linux. Terminal drivers for Curses, Windows Console, and the .NET Console mean apps will work well on both color and monochrome terminals.
  • Keyboard and Mouse Input - Both keyboard and mouse input are supported, including support for drag & drop.
  • Flexible Layout - Supports both Absolute layout and an innovative Computed Layout system. Computed Layout makes it easy to layout controls relative to each other and enables dynamic terminal UIs.
  • Configuration & Themes - Terminal.Gui supports a rich configuration system that allows end-user customization of how the UI looks (e.g. colors) and behaves (e.g. key-bindings).
  • Clipboard support - Cut, Copy, and Paste of text provided through the Clipboard class.
  • Arbitrary Views - All visible UI elements are subclasses of the View class, and these in turn can contain an arbitrary number of sub-views.
  • Advanced App Features - The Mainloop supports processing events, idle handlers, timers, and monitoring file descriptors. Most classes are safe for threading.
  • Reactive Extensions - Use reactive extensions and benefit from increased code readability, and the ability to apply the MVVM pattern and ReactiveUI data bindings. See the source code of a sample app in order to learn how to achieve this.

Showcase & Examples

  • UI Catalog - The UI Catalog project provides an easy to use and extend sample illustrating the capabilities of Terminal.Gui. Run dotnet run --project UICatalog to run the UI Catalog.
  • C# Example - Run dotnet run in the Example directory to run the C# Example.
  • F# Example - An example showing how to build a Terminal.Gui app using F#.
  • Reactive Example - A sample app that shows how to use System.Reactive and ReactiveUI with Terminal.Gui. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUI WhenAnyValue syntax and Pharmacist — a tool that converts all events in a NuGet package into observable wrappers.
  • PowerShell's Out-ConsoleGridView - OCGV sends the output from a command to an interactive table.
  • PoshRedisViewer - A compact Redis viewer module for PowerShell written in F# and Gui.cs
  • TerminalGuiDesigner - Cross platform view designer for building Terminal.Gui applications.

See the Terminal.Gui/ README for an overview of how the library is structured. The Conceptual Documentation provides insight into core concepts.

Sample Usage in C#

The following example shows a basic Terminal.Gui application written in C#:

// A simple Terminal.Gui example in C# - using C# 9.0 Top-level statements

using Terminal.Gui;

Application.Run<ExampleWindow> ();

System.Console.WriteLine ($"Username: {((ExampleWindow)Application.Top).usernameText.Text}");

// Before the application exits, reset Terminal.Gui for clean shutdown
Application.Shutdown ();

// Defines a top-level window with border and title
public class ExampleWindow : Window {
	public TextField usernameText;
	
	public ExampleWindow ()
	{
		Title = $"Example App ({Application.QuitKey} to quit)";

		// Create input components and labels
		var usernameLabel = new Label () { 
			Text = "Username:" 
		};

		usernameText = new TextField ("") {
			// Position text field adjacent to the label
			X = Pos.Right (usernameLabel) + 1,

			// Fill remaining horizontal space
			Width = Dim.Fill (),
		};

		var passwordLabel = new Label () {
			Text = "Password:",
			X = Pos.Left (usernameLabel),
			Y = Pos.Bottom (usernameLabel) + 1
		};

		var passwordText = new TextField ("") {
			Secret = true,
			// align with the text box above
			X = Pos.Left (usernameText),
			Y = Pos.Top (passwordLabel),
			Width = Dim.Fill (),
		};

		// Create login button
		var btnLogin = new Button () {
			Text = "Login",
			Y = Pos.Bottom(passwordLabel) + 1,
			// center the login button horizontally
			X = Pos.Center (),
			IsDefault = true,
		};

		// When login button is clicked display a message popup
		btnLogin.Clicked += (s,e) => {
			if (usernameText.Text == "admin" && passwordText.Text == "password") {
				MessageBox.Query ("Logging In", "Login Successful", "Ok");
				Application.RequestStop ();
			} else {
				MessageBox.ErrorQuery ("Logging In", "Incorrect username or password", "Ok");
			}
		};

		// Add the views to the Window
		Add (usernameLabel, usernameText, passwordLabel, passwordText, btnLogin);
	}
}

When run the application looks as follows:

Simple Usage app

Sample application running

Installing

Use NuGet to install the Terminal.Gui NuGet package: https://www.nuget.org/packages/Terminal.Gui

Installation in .NET Core Projects

To install Terminal.Gui into a .NET Core project, use the dotnet CLI tool with following command.

dotnet add package Terminal.Gui

Or, you can use the Terminal.Gui.Templates.

Building the Library and Running the Examples

  • Windows, Mac, and Linux - Build and run using the .NET SDK command line tools (dotnet build in the root directory). Run UICatalog with dotnet run --project UICatalog.
  • Windows - Open Terminal.sln with Visual Studio 2022.

See CONTRIBUTING.md for instructions for downloading and forking the source.

Contributing

See CONTRIBUTING.md.

Debates on architecture and design can be found in Issues tagged with design.

History

See gui-cs for how this project came to be.

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PowerShell 0.6%