* Added ClipRegion; cleaned up driver code * clip region unit tests * api docs * Moved color stuff from ConsoleDriver to Color.cs * Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Work around https://github.com/gui-cs/Terminal.Gui/issues/2610 * adjusted unit tests * initial commit * Made Rows, Cols, Top, Left virtual * Made Clipboard non-virtual * Made EnableConsoleScrolling non-virtual * Made Contents non-virtual * Pulled Row/Col up * Made MoveTo virtual; fixed stupid FakeDriver cursor issue * Made CurrentAttribute non-virtual * Made SetAttribute non-virtual * Moved clipboard code out * Code cleanup * Removes dependecy on NStack from ConsoleDrivers - WIP * Fixed unit tests * Fixed unit tests * Added list of unit tests needed * Did some perf testing; tweaked code and charmap to address * Brough in code from PR #2264 (but commented) * Tons of code cleanup * Fighting with ScrollView * Fixing bugs * Fixed TabView tests * Fixed View.Visible test that was not really working * Fixed unit tests * Cleaned up clipboard APIs in attempt to track down unit test failure * Add Cut_Preserves_Selection test * Removed invalid code * Removed invalid test code; unit tests now pass * EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc... * Added CSI_SetGraphicsRendition * NetDriver code cleanup * code cleanup * Cleaned up color handling in NetDriver * refixed tabview unit test * WindowsDriver color code cleanup * WindowsDriver color code cleanup * CursesDriver color code cleanup * CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short. * CursesDriver color code - make code more accurate * CursesDriver color code - make code more accurate * Simplified ConsoleDriver.GetColors API * Simplified ConsoleDriver.GetColors API further * Improved encapslation of Attribute; prep for TrueColor & other attributes like blink * Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll. * Use GetRange to take some of the runes before convert to string. * Attempting to fix unit tests not being cleaned up * Fixes #2658 - ConsoleDriver.IsRuneSupported * Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver) * Check all the range values and not only the max value. * Reducing code. * Fixes #2674 - Unit test process doesn't exit * Changed Cell to support IsDirty and list of Runes * add support for rendering TrueColor output on Windows merging veeman & tznind code * add colorconverter changes * fixed merged v2_develop * Fixing merge bugs * Fixed merge bugs * Add outline for FileSystemColorProvider * Add other known folders * Added remaining cases and test for file colors * Use color provider in FileDialog * Fix default color when UseColors to white * Remove `TestDirectoryContents_Windows_Colors` * Remove unused helper method * Fix formatting * Fixed merge bugs - all unit tests pass * Debugging netdriver * More netdriver diag * API docs for escutils * Update unicode scenario to stress more stuff * Contents: Now a 2D array of Cells; WIP * AddRune and ClearContents no longer virtual/abstract * WindowsDriver renders correctly again * Progress on Curses * Progress on Curses * broke windowsdriver * Cleaned up FakeMainLoop * Cleaned up some build warnings * Removed _init from AutoInitShutdown as it's not needed anymore * Removed unused var * Removed unused var * Fixed nullabiltiy warning in LineCanvas * Fixed charmap crash * Fixes #2758 in v2 * Remove accidentally re-added test * Removed unit test xml file * Remove redundant test --------- Co-authored-by: Tig Kindel <tig@users.noreply.github.com> Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: adstep <stephensonadamj@gmail.com>
The current, stable, release of Terminal.Gui is v1.x. It is stable, rich, and broadly used. The team is now focused on designing and building a significant upgrade we're referring to as v2. Therefore:
v1is now in maintenance mode, meaning we will accept PRs for v1.x (thedevelopbranch) only for issues impacting existing functionality.- All new development happens on the
v2_developbranch. See the V2 discussion here. - Developers are encouraged to continue building on v1.x until we announce
v2is stable.
Terminal.Gui: A toolkit for building rich console apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
Quick Start
Paste these commands into your favorite terminal on Windows, Mac, or Linux. This will install the Terminal.Gui.Templates, create a new "Hello World" TUI app, and run it.
(Press CTRL-Q to exit the app)
dotnet new --install Terminal.Gui.templates
dotnet new tui -n myproj
cd myproj
dotnet run
Documentation
- Documentation Home
- Terminal.Gui Overview
- List of Views/Controls
- Conceptual Documentation
- API Documentation
The Documentation matches the most recent Nuget release from the main branch ()
Features
- Cross Platform - Windows, Mac, and Linux. Terminal drivers for Curses, Windows Console, and the .NET Console mean apps will work well on both color and monochrome terminals.
- Keyboard and Mouse Input - Both keyboard and mouse input are supported, including support for drag & drop.
- Flexible Layout - Supports both Absolute layout and an innovative Computed Layout system. Computed Layout makes it easy to lay out controls relative to each other and enables dynamic terminal UIs.
- Clipboard support - Cut, Copy, and Paste of text provided through the
Clipboardclass. - Arbitrary Views - All visible UI elements are subclasses of the
Viewclass, and these in turn can contain an arbitrary number of sub-views. - Advanced App Features - The Mainloop supports processing events, idle handlers, timers, and monitoring file descriptors. Most classes are safe for threading.
- Reactive Extensions - Use reactive extensions and benefit from increased code readability, and the ability to apply the MVVM pattern and ReactiveUI data bindings. See the source code of a sample app in order to learn how to achieve this.
Showcase & Examples
- UI Catalog - The UI Catalog project provides an easy to use and extend sample illustrating the capabilities of Terminal.Gui. Run
dotnet run --project UICatalogto run the UI Catalog. - C# Example - Run
dotnet runin theExampledirectory to run the C# Example. - F# Example - An example showing how to build a Terminal.Gui app using F#.
- Reactive Example - A sample app that shows how to use
System.ReactiveandReactiveUIwithTerminal.Gui. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUIWhenAnyValuesyntax and Pharmacist — a tool that converts all events in a NuGet package into observable wrappers. - PowerShell's
Out-ConsoleGridView-OCGVsends the output from a command to an interactive table. - F7History - Graphical Command History for PowerShell (built on PowerShell's
Out-ConsoleGridView). - PoshRedisViewer - A compact Redis viewer module for PowerShell written in F#.
- PoshDotnetDumpAnalyzeViewer - dotnet-dump UI module for PowerShell.
- TerminalGuiDesigner - Cross platform view designer for building Terminal.Gui applications.
See the Terminal.Gui/ README for an overview of how the library is structured. The Conceptual Documentation provides insight into core concepts.
Sample Usage in C#
The following example shows a basic Terminal.Gui application in C#:
// A simple Terminal.Gui example in C# - using C# 9.0 Top-level statements
using Terminal.Gui;
Application.Run<ExampleWindow> ();
System.Console.WriteLine ($"Username: {((ExampleWindow)Application.Top).usernameText.Text}");
// Before the application exits, reset Terminal.Gui for clean shutdown
Application.Shutdown ();
// Defines a top-level window with border and title
public class ExampleWindow : Window {
public TextField usernameText;
public ExampleWindow ()
{
Title = "Example App (Ctrl+Q to quit)";
// Create input components and labels
var usernameLabel = new Label () {
Text = "Username:"
};
usernameText = new TextField ("") {
// Position text field adjacent to the label
X = Pos.Right (usernameLabel) + 1,
// Fill remaining horizontal space
Width = Dim.Fill (),
};
var passwordLabel = new Label () {
Text = "Password:",
X = Pos.Left (usernameLabel),
Y = Pos.Bottom (usernameLabel) + 1
};
var passwordText = new TextField ("") {
Secret = true,
// align with the text box above
X = Pos.Left (usernameText),
Y = Pos.Top (passwordLabel),
Width = Dim.Fill (),
};
// Create login button
var btnLogin = new Button () {
Text = "Login",
Y = Pos.Bottom(passwordLabel) + 1,
// center the login button horizontally
X = Pos.Center (),
IsDefault = true,
};
// When login button is clicked display a message popup
btnLogin.Clicked += () => {
if (usernameText.Text == "admin" && passwordText.Text == "password") {
MessageBox.Query ("Logging In", "Login Successful", "Ok");
Application.RequestStop ();
} else {
MessageBox.ErrorQuery ("Logging In", "Incorrect username or password", "Ok");
}
};
// Add the views to the Window
Add (usernameLabel, usernameText, passwordLabel, passwordText, btnLogin);
}
}
When run the application looks as follows:
Sample application running
Installing
Use NuGet to install the Terminal.Gui NuGet package: https://www.nuget.org/packages/Terminal.Gui
Installation in .NET Core Projects
To install Terminal.Gui into a .NET Core project, use the dotnet CLI tool with this command.
dotnet add package Terminal.Gui
Or, you can use the Terminal.Gui.Templates.
Building the Library and Running the Examples
- Windows, Mac, and Linux - Build and run using the .NET SDK command line tools (
dotnet buildin the root directory). RunUICatalogwithdotnet run --project UICatalog. - Windows - Open
Terminal.slnwith Visual Studio 2022.
See CONTRIBUTING.md for instructions for downloading and forking the source.
Contributing
See CONTRIBUTING.md.
Debates on architecture and design can be found in Issues tagged with design.
History
See gui-cs for how this project came to be.


