Charlie Kindel 7a0c522a20 Upgraded ScrollView + Charmap (#601)
Note this PR should not be merged until after #600 is in. 

I went on a rampage tonight. It all started with wanting to use more/better characters for frame and other UI elements like the round corners:

![image](https://user-images.githubusercontent.com/585482/83601742-659ba800-a52e-11ea-9ee9-c888a7db5444.png)

I decided I needed a character map app that would let me test which fonts had which Unicode sets in them.

As a result we have this PR

- Fixes `ScrollView` in several key ways:
   - It now supports Computed layout and has constructors that don't require parameters.
   - `ScrollBarViews` are now positioned using Computed layout versus error prone absoulte
   - `ScrollBarViews` now correctly position themselves when one, either, or both are on/off.
   - `IsVertical` is now a public property that does the expected thing when changed
   - Mouse handling is better; there's still a bug where the mouse doesn't get grabbed by the `ScrollView` initially but I think this is a broader problem. I need @BDisp's help on this.

- The `Scrolling` Scenario was enhanced to demo dynamically adding/removing horizontal/vertical scrollbars (and to prove it was working right).

- I Enabled easy "infinite scroll capability" - CharMap literally lets you scroll over `int.MaxValue / 16` rows of data. Filling a `ContentView` with all of this and panning it around won't work. So I needed a way of having `Redraw` give me virtual coordinates. I did this by defining `OnDrawContent(Rect viewport)` and it's associated `event`:

```csharp
/// <summary>
/// Event invoked when the content area of the View is to be drawn.
/// </summary>
/// <remarks>
/// <para>
/// Will be invoked before any subviews added with <see cref="Add(View)"/> have been drawn.
/// </para>
/// <para>
/// Rect provides the view-relative rectangle describing the currently visible viewport into the <see cref="View"/>.
/// </para>
/// </remarks>
public event EventHandler<Rect> DrawContent;

/// <summary>
/// Enables overrides to draw infinitely scrolled content and/or a background behind added controls. 
/// </summary>
/// <param name="viewport">The view-relative rectangle describing the currently visible viewport into the <see cref="View"/></param>
/// <remarks>
/// This method will be called before any subviews added with <see cref="Add(View)"/> have been drawn. 
/// </remarks>
public virtual void OnDrawContent (Rect viewport)
{
	DrawContent?.Invoke (this, viewport);
}

```

I originally just implemented this pattern in `ScrollView`. Then I realized I wanted the same thing out of ALL `Views`. Namely: the ability to do drawing on an event, particularly to be able to paint something in the background. So I added it to `View`.

Note, that these changes mean we are about 3 small steps away from moving the scollbars from `ScrollView` into ALL views. Which makes a lot of sense to me because I don't think we want to implement duplicative logic in, say `ListView` and `TextView` as well. Why not just do it once?

Along the way I fixed some other things:

- The `Checkbox.Toggled` event now passes state. 

Here's some gifs. 
![](https://i.imgur.com/o5nP5Lo.gif)

Note:

- Scrollbars appear dynamically.
- Fast scrolling of huge data (using no memory).
- Static header
- Dynamic scrollbars on/off
- Note the bottom/right corner now draw correctly in all situations
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Build Status Version Downloads License Gitter - The Mono Channel room

Terminal.Gui - Terminal GUI toolkit for .NET

A simple toolkit for buiding console GUI apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.

Sample app

Controls & Features

The Terminal.Gui toolkit contains various controls for building text user interfaces:

In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of XtermSharp - you just need to pull TerminalView.cs into your project.

Features

  • Cross Platform - Terminal drivers for Curses, Windows Console, and the .NET Console mean Terminal.Gui works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
  • Keyboard and Mouse Input - Both keyboard and mouse input are supported, including limited support for drag & drop.
  • Flexible Layout - Terminal.Gui supports both Absolute layout and an innovative UI layout system referred to as Computed Layout. Computed Layout makes it easy to layout controls relative to each other and enables dynamic console GUIs.
  • Clipboard support - Cut, Copy, and Paste of text provided through the Clipboard class.
  • Arbitrary Views - All visible UI elements are subclasses of the View class, and these in turn can contain an arbitrary number of sub-views.
  • Advanced App Features - The Mainloop supports processing events, idle handlers, timers, and monitoring file descriptors.

Keyboard Input Handling

The input handling of Terminal.Gui is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.

The key ESC can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence Alt-F, you can press either Alt-F, or ESC followed by the key F.

To enter the key ESC, you can either press ESC and wait 100 milliseconds, or you can press ESC twice.

ESC-0, and ESC-1 through ESC-9 have a special meaning, they map to F10, and F1 to F9 respectively.

Terminal.Gui respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar Control/Command-C, X, V model.

CTRL-Q is used for exiting views (and apps).

Driver model

Currently Terminal.Gui has support for ncurses, System.Console, and a full Win32 Console front-end.

ncurses is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug System.Console can be used on Windows and Unix, but lacks mouse support.

You can force the use of System.Console on Unix as well; see Core.cs.

Design

See the Terminal.Gui/ README for an overview of how the library is structured. The Conceptual Documentation provides insight into core concepts.

Debates on architecture and design can be found in Issues tagged with design.

Showcase & Examples

  • UI Catalog - The UI Catalog project provides an easy to use and extend sample illustrating the capabilities of Terminal.Gui. Run dotnet run in the UICatalog directory to run the UI Catalog.
  • Example (aka demo.cs) - Run dotnet run in the Example directory to run the simple demo.
  • Standalone Example - A trivial .NET core sample application can be found in the StandaloneExample directory. Run dotnet run in directory to test.

Documentation

Sample Usage

using Terminal.Gui;

class Demo {
	static void Main ()
	{
		Application.Init ();
		var top = Application.Top;

	// Creates the top-level window to show
		var win = new Window ("MyApp") {
		X = 0,
		Y = 1, // Leave one row for the toplevel menu

		// By using Dim.Fill(), it will automatically resize without manual intervention
		Width = Dim.Fill (),
		Height = Dim.Fill ()
	};
		top.Add (win);

	// Creates a menubar, the item "New" has a help menu.
		var menu = new MenuBar (new MenuBarItem [] {
			new MenuBarItem ("_File", new MenuItem [] {
				new MenuItem ("_New", "Creates new file", NewFile),
				new MenuItem ("_Close", "", () => Close ()),
				new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; })
			}),
			new MenuBarItem ("_Edit", new MenuItem [] {
				new MenuItem ("_Copy", "", null),
				new MenuItem ("C_ut", "", null),
				new MenuItem ("_Paste", "", null)
			})
		});
		top.Add (menu);

	var login = new Label ("Login: ") { X = 3, Y = 2 };
	var password = new Label ("Password: ") {
			X = Pos.Left (login),
		Y = Pos.Top (login) + 1
		};
	var loginText = new TextField ("") {
				X = Pos.Right (password),
				Y = Pos.Top (login),
				Width = 40
		};
		var passText = new TextField ("") {
				Secret = true,
				X = Pos.Left (loginText),
				Y = Pos.Top (password),
				Width = Dim.Width (loginText)
		};
	
	// Add some controls, 
	win.Add (
		// The ones with my favorite layout system
  		login, password, loginText, passText,

		// The ones laid out like an australopithecus, with absolute positions:
			new CheckBox (3, 6, "Remember me"),
			new RadioGroup (3, 8, new [] { "_Personal", "_Company" }),
			new Button (3, 14, "Ok"),
			new Button (10, 14, "Cancel"),
			new Label (3, 18, "Press F9 or ESC plus 9 to activate the menubar"));

		Application.Run ();
	}
}

Alternatively, you can encapsulate the app behavior in a new Window-derived class, say App.cs containing the code above, and simplify your Main method to:

using Terminal.Gui;

class Demo {
	static void Main ()
	{
		Application.Run<App> ();
	}
}

The example above shows how to add views using both styles of layout supported by Terminal.Gui: Absolute layout and Computed layout.

Installing

Use NuGet to install the Terminal.Gui NuGet package: https://www.nuget.org/packages/Terminal.Gui

Running and Building

Contributing

See CONTRIBUTING.md.

History

This is an updated version of gui.cs that Miguel wrote for mono-curses in 2007.

The original gui.cs was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.

A presentation of this was part of the Retro.NET talk at .NET Conf 2018 Slides

Release history can be found in the Terminal.Gui.csproj file.

In 2019 and 2020, Charlie Kindel (https://github.com/tig) and @BDisp (https://github.com/BDisp) vastly extended, improved, polished and fixed gui.cs to what it is today.

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