mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* Change log for Release v1.6.0 * Regenerated API docs for v1.6.0 * Merged #1724 * Relnotes update * Fixed minor issues in readme * Updated changelog * New sample.gif for README.md * Ignore demo artifacts
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229 lines
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Markdown

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[](https://www.nuget.org/packages/Terminal.Gui)
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[](https://www.nuget.org/packages/Terminal.Gui)
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[](LICENSE)
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# Terminal.Gui - Cross Platform Terminal UI toolkit for .NET
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A toolkit for building rich console apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
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## Controls and Views
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*Terminal.Gui* provides a rich set of views and controls for building terminal user interfaces:
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* [Button](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Button.html)
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* [CheckBox](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.CheckBox.html)
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* [ColorPicker](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ColorPicker.html)
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* [ComboBox](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ComboBox.html)
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* [Dialog](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.html)
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* [OpenDialog](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.OpenDialog.html)
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* [SaveDialog](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.SaveDialog.html)
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* [FrameView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.FrameView.html)
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* [GraphView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.GraphView.html)
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* [Hex viewer/editor](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.HexView.html)
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* [Label](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Label.html)
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* [ListView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ListView.html)
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* [Menu](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MenuBar.html)
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* [MessageBox](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MessageBox.html)
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* [ProgressBar](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ProgressBar.html)
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* [Radio buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.RadioGroup.html)
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* [TableView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TableView.html)
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* [Time & Date Fields](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TimeField.html)
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* [TextField](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextField.html)
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* [TextValidateField](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextValidateField.html)
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* [TextView (Text Editor)](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextView.html)
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* [TreeView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TreeView.html)
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* [ScrollView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollView.html)
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* [ScrollBarView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html)
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* [StatusBar](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.StatusBar.html)
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* [Window](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
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### Features
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* **Cross Platform** - Windows, Mac, and Linux. Terminal drivers for Curses, [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27), and the .NET Console mean apps will work well on both color and monochrome terminals.
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* **Keyboard and Mouse Input** - Both keyboard and mouse input are supported, including support for drag & drop.
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* **[Flexible Layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)** - Supports both *Absolute layout* and an innovative *Computed Layout* system. *Computed Layout* makes it easy to layout controls relative to each other and enables dynamic terminal UIs.
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* **Clipboard support** - Cut, Copy, and Paste of text provided through the [`Clipboard`](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Clipboard.html) class.
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* **[Arbitrary Views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.View.html)** - All visible UI elements are subclasses of the `View` class, and these in turn can contain an arbitrary number of sub-views.
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* **Advanced App Features** - The [Mainloop](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MainLoop.html) supports processing events, idle handlers, timers, and monitoring file
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descriptors. Most classes are safe for threading.
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* **Reactive Extensions** - Use [reactive extensions](https://github.com/dotnet/reactive) and benefit from increased code readability, and the ability to apply the MVVM pattern and [ReactiveUI](https://www.reactiveui.net/) data bindings. See the [source code](https://github.com/migueldeicaza/gui.cs/tree/master/ReactiveExample) of a sample app in order to learn how to achieve this.
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### Keyboard Input Handling
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**Terminal.Gui** respects common Linux, Mac, and Windows keyboard idioms. For example, clipboard operations use the familiar `Control/Command-C, X, V` model. `CTRL-Q` is used for exiting views (and apps).
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The input handling of **Terminal.Gui** is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.
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The key `ESC` can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence `Alt-F`, you can press either `Alt-F`, or `ESC` followed by the key `F`.
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To enter the key `ESC`, you can either press `ESC` and wait 100 milliseconds, or you can press `ESC` twice.
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`ESC-0`, and `ESC-1` through `ESC-9` have a special meaning, they map to `F10`, and `F1` to `F9` respectively.
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Apps can change key bindings using the `AddKeyBinding` API.
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### Driver Model
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**Terminal.Gui** has support for [ncurses](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/ConsoleDrivers/CursesDriver/CursesDriver.cs), [`System.Console`](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/ConsoleDrivers/NetDriver.cs), and a full [Win32 Console](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/ConsoleDrivers/WindowsDriver.cs) front-end.
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`ncurses` is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug `System.Console` can be used on Windows and Unix, but lacks mouse support.
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You can force the use of `System.Console` on Unix as well; see `Core.cs`.
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## Showcase & Examples
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* **[UI Catalog](https://github.com/migueldeicaza/gui.cs/tree/master/UICatalog)** - The UI Catalog project provides an easy to use and extend sample illustrating the capabilities of **Terminal.Gui**. Run `dotnet run --project UICatalog` to run the UI Catalog.
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* **[Reactive Example](https://github.com/migueldeicaza/gui.cs/tree/master/ReactiveExample)** - A sample app that shows how to use `System.Reactive` and `ReactiveUI` with `Terminal.Gui`. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUI `WhenAnyValue` syntax and [Pharmacist](https://github.com/reactiveui/pharmacist) — a tool that converts all events in a NuGet package into observable wrappers.
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* **[Example (aka `demo.cs`)](https://github.com/migueldeicaza/gui.cs/tree/master/Example)** - Run `dotnet run` in the `Example` directory to run the simple demo.
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* **[Standalone Example](https://github.com/migueldeicaza/gui.cs/tree/master/StandaloneExample)** - A trivial .NET core sample application can be found in the `StandaloneExample` directory. Run `dotnet run` in directory to test.
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* **[F# Example](https://github.com/migueldeicaza/gui.cs/tree/master/FSharpExample)** - An example showing how to build a Terminal.Gui app using F#.
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* **[PowerShell's `Out-ConsoleGridView`](https://github.com/PowerShell/GraphicalTools/blob/master/docs/Microsoft.PowerShell.ConsoleGuiTools/Out-ConsoleGridView.md)** - `OCGV` sends the output from a command to an interactive table.
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* **[PoshRedisViewer](https://github.com/En3Tho/PoshRedisViewer)** - A compact Redis viewer module for PowerShell written in F# and Gui.cs
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## Documentation
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* [Overview](https://migueldeicaza.github.io/gui.cs/articles/overview.html)
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* [Conceptual Documentation](https://migueldeicaza.github.io/gui.cs/articles/index.html)
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* [API Documentation](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.html)
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See the [`Terminal.Gui/` README](https://github.com/migueldeicaza/gui.cs/tree/master/Terminal.Gui) for an overview of how the library is structured. The [Conceptual Documentation](https://migueldeicaza.github.io/gui.cs/articles/index.html) provides insight into core concepts.
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### Sample Usage
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(This code uses C# 9.0 [Top-level statements](https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-9#top-level-statements).)
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```csharp
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using Terminal.Gui;
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using NStack;
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Application.Init();
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var top = Application.Top;
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// Creates the top-level window to show
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var win = new Window("MyApp")
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{
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X = 0,
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Y = 1, // Leave one row for the toplevel menu
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// By using Dim.Fill(), it will automatically resize without manual intervention
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Width = Dim.Fill(),
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Height = Dim.Fill()
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};
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top.Add(win);
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// Creates a menubar, the item "New" has a help menu.
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var menu = new MenuBar(new MenuBarItem[] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_New", "Creates new file", null),
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new MenuItem ("_Close", "",null),
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new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; })
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}),
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new MenuBarItem ("_Edit", new MenuItem [] {
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new MenuItem ("_Copy", "", null),
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new MenuItem ("C_ut", "", null),
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new MenuItem ("_Paste", "", null)
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})
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});
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top.Add(menu);
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static bool Quit()
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{
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var n = MessageBox.Query(50, 7, "Quit Demo", "Are you sure you want to quit this demo?", "Yes", "No");
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return n == 0;
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}
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var login = new Label("Login: ") { X = 3, Y = 2 };
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var password = new Label("Password: ")
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{
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X = Pos.Left(login),
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Y = Pos.Top(login) + 1
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};
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var loginText = new TextField("")
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{
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X = Pos.Right(password),
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Y = Pos.Top(login),
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Width = 40
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};
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var passText = new TextField("")
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{
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Secret = true,
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X = Pos.Left(loginText),
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Y = Pos.Top(password),
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Width = Dim.Width(loginText)
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};
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// Add some controls,
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win.Add(
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// The ones with my favorite layout system, Computed
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login, password, loginText, passText,
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// The ones laid out like an australopithecus, with Absolute positions:
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new CheckBox(3, 6, "Remember me"),
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new RadioGroup(3, 8, new ustring[] { "_Personal", "_Company" }, 0),
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new Button(3, 14, "Ok"),
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new Button(10, 14, "Cancel"),
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new Label(3, 18, "Press F9 or ESC plus 9 to activate the menubar")
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);
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Application.Run();
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Application.Shutdown();
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```
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The example above shows adding views using both styles of layout supported by **Terminal.Gui**: **Absolute layout** and **[Computed layout](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout)**.
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Alternatively, you can encapsulate the app behavior in a new `Window`-derived class, say `App.cs` containing the code above, and simplify your `Main` method to:
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```csharp
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using Terminal.Gui;
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class Demo {
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static void Main ()
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{
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Application.Run<App> ();
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Application.Shutdown ();
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}
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}
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```
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## Installing
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Use NuGet to install the `Terminal.Gui` NuGet package: https://www.nuget.org/packages/Terminal.Gui
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### Installation in .NET Core Projects
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To install Terminal.Gui into a .NET Core project, use the `dotnet` CLI tool with following command.
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```
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dotnet add package Terminal.Gui
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```
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## Running and Building
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* Windows, Mac, and Linux - Build and run using the .NET SDK command line tools (`dotnet build` in the root directory). Run `UICatalog` with `dotnet run --project UICatalog`.
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* Windows - Open `Terminal.Gui.sln` with Visual Studio 2019.
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Building in `Release` requires the [git command line tool](https://git-scm.com/) (a dependency of the [MinVer](https://github.com/adamralph/minver#can-i-disable-minver) build tool)
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## Contributing
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See [CONTRIBUTING.md](https://github.com/migueldeicaza/gui.cs/blob/master/CONTRIBUTING.md).
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Debates on architecture and design can be found in Issues tagged with [design](https://github.com/migueldeicaza/gui.cs/issues?q=is%3Aopen+is%3Aissue+label%3Adesign).
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## History
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This is an updated version of [gui.cs](http://tirania.org/blog/archive/2007/Apr-16.html) that Miguel wrote for [mono-curses](https://github.com/mono/mono-curses) in 2007.
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The original **gui.cs** was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.
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A presentation of this was part of the [Retro.NET](https://channel9.msdn.com/Events/dotnetConf/2018/S313) talk at .NET Conf 2018 [Slides](https://tirania.org/Retro.pdf)
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Release history can be found in the [Terminal.Gui.csproj](https://github.com/migueldeicaza/gui.cs/blob/master/Terminal.Gui/Terminal.Gui.csproj) file.
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In 2019, 2020, and 2021, Charlie Kindel (https://github.com/tig), @BDisp (https://github.com/BDisp), and Thomas Nind (https://github.com/tznind) vastly extended, improved, polished and fixed gui.cs to what it is today.
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