* Fixes #1133. Flaw in LayoutSubviews/TopologicalSort. * Toplevel can't be used on Pos/Dim but only his subviews. Was not caught before because the LayoutSubviews method never gone so deep before. * Fixed the error that is triggered when the Pos/Dim is the current Application.Top. * Application.Top is the only exception in the TopologicalSort method check. * Fixes #1179. TextView does not copy to the clipboard on deleting. * Added Button DoubleClick and fixed WordForward/WordBackward issues. * Prevents a negative height. * Fixes the enter key line feed. * Fixes #1187. Prevents WordBackward throwing an exception if point is greater than the text length. * Fixes #1189. Prevents negative index. * Fixes #1193. A non auto size default Button now preserves his width and thus the text alignment now work. * Fixing the Width and Height checks of the Dim class with AutoSize dependence. * Fixes #1197. Prevents width negative value if added directly to the Application.Top * Fixes #1199. Normalize views constructors and did some typo fixing. * Fixing the Application.Top Pos/Dim settings. * Always uses inverted color for selected text to avoid same colors. * Prevents throw an exception if the clipboard content is null. * Added Find and Replace (next/previous). Replace All and Select All. A non modal dialog box. * Keeps tracking the selected replaced text. * Fixes #1202. CheckBox now deals with a functional '_' underscore hotkey. * The selected text should be maintained when losing focus. * Fixes an extra line on page down. * Fixes the WordBackward if it text has more than one whitespaces or when has only one digit or letter. * Fixes WordForward/WordBackward on text with more than one whitespace or with only one digit or letter. * Forgot to replace the hacking. * Added unit tests for the TextField view. Fixed some more bugs. * Redraw should only show the selected text if it is focused. * Fixes cursor position on double click and ensures the setting of the selected text. * Added match whole word checking. * Added missing parameters documentation. * Ensures the SelectedLength property to be always with positive value. * Fixes the WordBackward when at the end of the text has a character between two whitespace. * Added unit tests to the TextView, Used property and fixed some more bugs. * Fixed Used to only show if it has focus. * Fixed ReplaceAll and prevents Debug.Assert from showing.
Terminal.Gui - Terminal GUI toolkit for .NET
A simple toolkit for building console GUI apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.
The most recent released Nuget package is version 0.90.x which is the "Stable, Feature Complete" pre-release of 1.0.
Nuget also contains pre-release versions of 1.0; they are identified with -pre or -beta in the version number (e.g. 1.0.0-pre.1)
Controls & Features
Terminal.Gui contains various controls for building text user interfaces:
- Button
- CheckBox
- ComboBox
- Dialog
- FrameView
- Hex viewer/editor
- Label
- ListView
- Menu
- MessageBox
- ProgressBar
- Radio buttons
- TableView
- Time & Date Fields
- TextField
- TextView (Text Editor)
- TreeView
- ScrollView
- ScrollBarView
- StatusBar
- Window
In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of XtermSharp - you just need to pull TerminalView.cs into your project.
Features
- Cross Platform - Works on Windows, Mac, and Linux. Terminal drivers for Curses, Windows Console, and the .NET Console mean Terminal.Gui works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
- Keyboard and Mouse Input - Both keyboard and mouse input are supported, including limited support for drag & drop.
- Flexible Layout - Terminal.Gui supports both Absolute layout and an innovative UI layout system referred to as Computed Layout. Computed Layout makes it easy to layout controls relative to each other and enables dynamic console GUIs.
- Clipboard support - Cut, Copy, and Paste of text provided through the
Clipboardclass. - Arbitrary Views - All visible UI elements are subclasses of the
Viewclass, and these in turn can contain an arbitrary number of sub-views. - Advanced App Features - The Mainloop supports processing events, idle handlers, timers, and monitoring file descriptors.
- Reactive Extensions Support - Use reactive extensions and benefit from increased code readability, and the ability to apply the MVVM pattern and ReactiveUI data bindings. See the source code of a sample app in order to learn how to achieve this.
Keyboard Input Handling
The input handling of Terminal.Gui is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.
The key ESC can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence Alt-F, you can press either Alt-F, or ESC followed by the key F.
To enter the key ESC, you can either press ESC and wait 100 milliseconds, or you can press ESC twice.
ESC-0, and ESC-1 through ESC-9 have a special meaning, they map to F10, and F1 to F9 respectively.
Terminal.Gui respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar Control/Command-C, X, V model.
CTRL-Q is used for exiting views (and apps).
Driver model
Terminal.Gui has support for ncurses, System.Console, and a full Win32 Console front-end.
ncurses is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug System.Console can be used on Windows and Unix, but lacks mouse support.
You can force the use of System.Console on Unix as well; see Core.cs.
Showcase & Examples
- UI Catalog - The UI Catalog project provides an easy to use and extend sample illustrating the capabilities of Terminal.Gui. Run
dotnet runin theUICatalogdirectory to run the UI Catalog. - Reactive Example - A sample app that shows how to use
System.ReactiveandReactiveUIwithTerminal.Gui. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUIWhenAnyValuesyntax and Pharmacist — a tool that converts all events in a NuGet package into observable wrappers. - Example (aka
demo.cs) - Rundotnet runin theExampledirectory to run the simple demo. - Standalone Example - A trivial .NET core sample application can be found in the
StandaloneExampledirectory. Rundotnet runin directory to test. - F# Example - An example showing how to build a Terminal.Gui app using F#.
- Powershell Sample - (Coming soon! See PR #952. Shows how to build Terminal.Gui apps using Powershell.
- PowerShell's Out-ConsoleGridView - The
Out-ConsoleGridViewPowerShell Cmdlet sends the output from a command to a grid view window where the output is displayed in an interactive table. sends the output from a command to a grid view window where the output is displayed in an interactive table, using Terminal.Gui.
Documentation
See the Terminal.Gui/ README for an overview of how the library is structured. The Conceptual Documentation provides insight into core concepts.
Sample Usage
The code below is done with the new Top-level statements in C# 9.0.
using Terminal.Gui;
using NStack;
Application.Init();
var top = Application.Top;
// Creates the top-level window to show
var win = new Window("MyApp")
{
X = 0,
Y = 1, // Leave one row for the toplevel menu
// By using Dim.Fill(), it will automatically resize without manual intervention
Width = Dim.Fill(),
Height = Dim.Fill()
};
top.Add(win);
// Creates a menubar, the item "New" has a help menu.
var menu = new MenuBar(new MenuBarItem[] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_New", "Creates new file", null),
new MenuItem ("_Close", "",null),
new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; })
}),
new MenuBarItem ("_Edit", new MenuItem [] {
new MenuItem ("_Copy", "", null),
new MenuItem ("C_ut", "", null),
new MenuItem ("_Paste", "", null)
})
});
top.Add(menu);
static bool Quit()
{
var n = MessageBox.Query(50, 7, "Quit Demo", "Are you sure you want to quit this demo?", "Yes", "No");
return n == 0;
}
var login = new Label("Login: ") { X = 3, Y = 2 };
var password = new Label("Password: ")
{
X = Pos.Left(login),
Y = Pos.Top(login) + 1
};
var loginText = new TextField("")
{
X = Pos.Right(password),
Y = Pos.Top(login),
Width = 40
};
var passText = new TextField("")
{
Secret = true,
X = Pos.Left(loginText),
Y = Pos.Top(password),
Width = Dim.Width(loginText)
};
// Add some controls,
win.Add(
// The ones with my favorite layout system, Computed
login, password, loginText, passText,
// The ones laid out like an australopithecus, with Absolute positions:
new CheckBox(3, 6, "Remember me"),
new RadioGroup(3, 8, new ustring[] { "_Personal", "_Company" }, 0),
new Button(3, 14, "Ok"),
new Button(10, 14, "Cancel"),
new Label(3, 18, "Press F9 or ESC plus 9 to activate the menubar")
);
Application.Run();
Alternatively, you can encapsulate the app behavior in a new Window-derived class, say App.cs containing the code above, and simplify your Main method to:
using Terminal.Gui;
class Demo {
static void Main ()
{
Application.Run<App> ();
}
}
The example above shows how to add views using both styles of layout supported by Terminal.Gui: Absolute layout and Computed layout.
Installing
Use NuGet to install the Terminal.Gui NuGet package: https://www.nuget.org/packages/Terminal.Gui
Installation in .NET Core Projects
To install Terminal.Gui into a .NET Core project, use the dotnet CLI tool with following command.
dotnet add package Terminal.Gui
Running and Building
- Windows, Mac, and Linux - Build and run using the .NET SDK command line tools (
dotnet buildin the root directory). RunUICatalogwithdotnet ./UICatalog/bin/Debug/net5.0/UICatalog.dllor by directly executing./UICatalog/bin/Debug/net5.0/UICatalog.exe. - Windows - Open
Terminal.Gui.slnwith Visual Studio 2019.
Contributing
See CONTRIBUTING.md.
Debates on architecture and design can be found in Issues tagged with design.
History
This is an updated version of gui.cs that Miguel wrote for mono-curses in 2007.
The original gui.cs was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.
A presentation of this was part of the Retro.NET talk at .NET Conf 2018 Slides
Release history can be found in the Terminal.Gui.csproj file.
In 2019 and 2020, Charlie Kindel (https://github.com/tig) and @BDisp (https://github.com/BDisp) vastly extended, improved, polished and fixed gui.cs to what it is today.
