Thomas Nind ea7981dc59 Adds Key Binding support. Also refactors Autocomplete and Undo/Redo. (#1556)
* Refactored ProcessKey to use public methods for case logic

* Added KeyBinding class

* Refactored key binding to split key->command from command->implementation

This reduces duplication and simplifies the API

* Finishing key bindings implementation in ListView.

* Adding more unit tests to the ListView.

* Added key bindings to the Button and more features.

* Replaces Action for Func<KeyEvent, bool> on CommandImplementations.

* Allowing commands to have any number of arguments.

* Implementing key bindings on Checkbox view.

* Added test for changing HotKey in Button and made ReplaceKeyBinding protected

* Changed `CommandImplementations` to `Func<KeyEvent, bool>` to better understand current command implementations

* Implementing key bindings in ComboBox.

* Renamed Command keys and fixed ComboBox issues:

- Fixed pressing Esc in ListAndCombos scenario without selecting cause an array out of bounds error
- Changed the Esc key in ComboBox to also collapse the list selection
- Added bool return to public virtual method Expand and Collapse (this is a breaking change)

* Implementing key bindings in DateField.

* Organizing some things.

* Implementing key bindings on TimeField.

* No key bindings on FrameView.

* Added keybinding support to TreeView

* Added mouse support and more features.

* Updating NuGet packages.

* Putting text on the same line.

* Changing function command to Func<bool>.

* Added a read only Position, CursorPosition properties and events.

* Keybindings for GraphView

* Added a stream argument to ApplyEdits to only save the edits.

* Implementing key bindings on the HexView.

* Added MenuOpened event and others bug fixes.

* Fixing typo.

* Unifying constructors initializations.

* Implementing keybindings in the Menu.

* Removing unnecessary variable.

* Implementing keybindings in RadioGroup view.

* Changing Home to TopHome and End to BottomEnd.

* Implementing keybindings in the ScrollView.

* Changing the PageLeft and PageRight keybindings.

* Fixing PageLeft and RightPage.

* Removing CleanUp command.

* Key bindings for TabView

* Keybindings for TableView

* Fixed unit tests for PageDown to correctly assign input focus to the TableView

* Fixes the CalculateLeftColumn method avoiding jump two columns on forward moving.

* Fixes #1525. Gives the same backspace behavior as TextView.

* Changes kill-to-start key to work on Linux too.

* Fixes SelectedStart, SelectedText and some cleaning.

* Implementing keybindings in TextField.

* Updated command names and merged as discussed with @BDisp

- Merged LeftItem and LeftChar to Left (same for Right).
- Also renamed Kill to Cut
- Added ScrollLeft / ScrollRight (and renamed ScrollLineUp to just ScrollUp

* Renamed Command.InsertChar to ToggleOverwriteMode and added Enable/Disable

* Removed 'Mode' suffix from toggle overwrite

* Allows navigation to outside a TextView if IsMdiContainer is true.

* Implementing keybindings in Toplevel.

* Fixing null reference exception.

* Changing to keys instances events instead static.

* Transferring the events to the Toplevel.

* Implementing keybindings in TextView.

* Removing static from the QuitKeyChanged and adding unit test.

* Replacing Added with the Initialized event.

* Ignore control characters and other special keys.

* Changing InvokeKeybindings to return Nullable bool and added two more keys to the Toplevel.

* Implementing keybindings in Autocomplete. I had to derive from View.

* Added keybindings menu item to UICatalog

* Added ClearBinding

* Implementing IAutocomplete, abstract Autocomplete and derived TextViewAutocomplete.

* Implementing keybindings in the TextValidateProvider

* Add keybinding to CellActivationKey.

* Fixing some formats.

* Add ObjectActivationKey to the keybindings.

* Made it much easier to implement abstract base `Autocomplete` in other views by moving methods up out of `TextViewAutocomplete` implementation

* Allowing Autocomplete to popup inside or outside the container.

* Fixes the cursor not being showing if the text length is equal to the view width.

* A unit test to prove the 4df5897.

* Removed unused method `GetCursorPosition` from Autocomplete

* Trimmed down implementation specific methods from IAutocomplete

* Fixed xmldoc comment tag

* Format Autocomplete on multiline and fixes wrap settings.

* Adding keys from a to z to avoid the Key.Space on ToString.

* Fixes the vertical position outside the container.

* Adding more key unit tests.

* Changing comment to upper case and proving that doesn't will breaking nothing.

* Replaces Pos.Bottom to Pos.AnchorEnd.

* Fixes popup on resizing.

* Should only using the Pos.Bottom to position outside the view.

* Fixes #1584

* Fixes https://github.com/migueldeicaza/gui.cs/issues/1584#issuecomment-1027987475

* Fixes some bugs with SelectedItem.

* Command must also return a nullable bool.

* Ensures updating the ComboBox text on leaving the control.

* Only with the nullable bool was possible to make the MoveUp and the MoveDown working.

* Added logging of which scenario failed in test

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2022-02-08 10:40:40 -08:00
2021-12-18 05:26:00 -08:00
2022-02-06 22:40:00 -05:00
2021-12-18 05:26:00 -08:00
2021-12-18 05:26:00 -08:00
2020-04-20 15:26:32 -04:00
2021-04-25 10:18:31 -07:00
2021-04-28 09:09:51 -07:00
2021-12-18 05:26:00 -08:00
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2018-01-05 22:11:08 -05:00
2020-10-22 10:00:41 -06:00

.NET Core Code scanning - action Version Code Coverage Downloads License Bugs

Terminal.Gui - Cross Platform Terminal GUI toolkit for .NET

A toolkit for building console GUI apps for .NET, .NET Core, and Mono that works on Windows, the Mac, and Linux/Unix.

Sample app

Controls & Features

Terminal.Gui contains various controls for building text user interfaces:

In addition, a complete Xterm/Vt100 terminal emulator that you can embed is now part of XtermSharp - you just need to pull TerminalView.cs into your project.

Features

  • Cross Platform - Works on Windows, Mac, and Linux. Terminal drivers for Curses, Windows Console, and the .NET Console mean Terminal.Gui works well on both color and monochrome terminals and has mouse support on terminal emulators that support it.
  • Keyboard and Mouse Input - Both keyboard and mouse input are supported, including limited support for drag & drop.
  • Flexible Layout - Terminal.Gui supports both Absolute layout and an innovative UI layout system referred to as Computed Layout. Computed Layout makes it easy to layout controls relative to each other and enables dynamic console GUIs.
  • Clipboard support - Cut, Copy, and Paste of text provided through the Clipboard class.
  • Arbitrary Views - All visible UI elements are subclasses of the View class, and these in turn can contain an arbitrary number of sub-views.
  • Advanced App Features - The Mainloop supports processing events, idle handlers, timers, and monitoring file descriptors.
  • Reactive Extensions Support - Use reactive extensions and benefit from increased code readability, and the ability to apply the MVVM pattern and ReactiveUI data bindings. See the source code of a sample app in order to learn how to achieve this.

Keyboard Input Handling

The input handling of Terminal.Gui is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active.

The key ESC can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence Alt-F, you can press either Alt-F, or ESC followed by the key F.

To enter the key ESC, you can either press ESC and wait 100 milliseconds, or you can press ESC twice.

ESC-0, and ESC-1 through ESC-9 have a special meaning, they map to F10, and F1 to F9 respectively.

Terminal.Gui respects common Mac and Windows keyboard idoms as well. For example, clipboard operations use the familiar Control/Command-C, X, V model.

CTRL-Q is used for exiting views (and apps).

Driver model

Terminal.Gui has support for ncurses, System.Console, and a full Win32 Console front-end.

ncurses is used on Mac/Linux/Unix with color support based on what your library is compiled with; the Windows driver supports full color and mouse, and an easy-to-debug System.Console can be used on Windows and Unix, but lacks mouse support.

You can force the use of System.Console on Unix as well; see Core.cs.

Showcase & Examples

  • UI Catalog - The UI Catalog project provides an easy to use and extend sample illustrating the capabilities of Terminal.Gui. Run dotnet run --project UICatalog to run the UI Catalog.
  • Reactive Example - A sample app that shows how to use System.Reactive and ReactiveUI with Terminal.Gui. The app uses the MVVM architecture that may seem familiar to folks coming from WPF, Xamarin Forms, UWP, Avalonia, or Windows Forms. In this app, we implement the data bindings using ReactiveUI WhenAnyValue syntax and Pharmacist — a tool that converts all events in a NuGet package into observable wrappers.
  • Example (aka demo.cs) - Run dotnet run in the Example directory to run the simple demo.
  • Standalone Example - A trivial .NET core sample application can be found in the StandaloneExample directory. Run dotnet run in directory to test.
  • F# Example - An example showing how to build a Terminal.Gui app using F#.
  • Powershell Sample - (Coming soon! See PR #952. Shows how to build Terminal.Gui apps using Powershell.
  • PowerShell's Out-ConsoleGridView - The Out-ConsoleGridView PowerShell Cmdlet sends the output from a command to a grid view window where the output is displayed in an interactive table. sends the output from a command to a grid view window where the output is displayed in an interactive table, using Terminal.Gui.
  • PoshRedisViewer - A compact Redis viewer module for PowerShell written in F# and Gui.cs

Documentation

See the Terminal.Gui/ README for an overview of how the library is structured. The Conceptual Documentation provides insight into core concepts.

Sample Usage

The code below is done with the new Top-level statements in C# 9.0.

using Terminal.Gui;
using NStack;

Application.Init();
var top = Application.Top;

// Creates the top-level window to show
var win = new Window("MyApp")
{
	X = 0,
	Y = 1, // Leave one row for the toplevel menu

	// By using Dim.Fill(), it will automatically resize without manual intervention
	Width = Dim.Fill(),
	Height = Dim.Fill()
};

top.Add(win);

// Creates a menubar, the item "New" has a help menu.
var menu = new MenuBar(new MenuBarItem[] {
			new MenuBarItem ("_File", new MenuItem [] {
				new MenuItem ("_New", "Creates new file", null),
				new MenuItem ("_Close", "",null),
				new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; })
			}),
			new MenuBarItem ("_Edit", new MenuItem [] {
				new MenuItem ("_Copy", "", null),
				new MenuItem ("C_ut", "", null),
				new MenuItem ("_Paste", "", null)
			})
		});
top.Add(menu);

static bool Quit()
{
	var n = MessageBox.Query(50, 7, "Quit Demo", "Are you sure you want to quit this demo?", "Yes", "No");
	return n == 0;
}

var login = new Label("Login: ") { X = 3, Y = 2 };
var password = new Label("Password: ")
{
	X = Pos.Left(login),
	Y = Pos.Top(login) + 1
};
var loginText = new TextField("")
{
	X = Pos.Right(password),
	Y = Pos.Top(login),
	Width = 40
};
var passText = new TextField("")
{
	Secret = true,
	X = Pos.Left(loginText),
	Y = Pos.Top(password),
	Width = Dim.Width(loginText)
};

// Add some controls, 
win.Add(
	// The ones with my favorite layout system, Computed
	login, password, loginText, passText,

	// The ones laid out like an australopithecus, with Absolute positions:
	new CheckBox(3, 6, "Remember me"),
	new RadioGroup(3, 8, new ustring[] { "_Personal", "_Company" }, 0),
	new Button(3, 14, "Ok"),
	new Button(10, 14, "Cancel"),
	new Label(3, 18, "Press F9 or ESC plus 9 to activate the menubar")
);

Application.Run();

Alternatively, you can encapsulate the app behavior in a new Window-derived class, say App.cs containing the code above, and simplify your Main method to:

using Terminal.Gui;

class Demo {
	static void Main ()
	{
		Application.Run<App> ();
	}
}

The example above shows how to add views using both styles of layout supported by Terminal.Gui: Absolute layout and Computed layout.

Installing

Use NuGet to install the Terminal.Gui NuGet package: https://www.nuget.org/packages/Terminal.Gui

Installation in .NET Core Projects

To install Terminal.Gui into a .NET Core project, use the dotnet CLI tool with following command.

dotnet add package Terminal.Gui

Running and Building

  • Windows, Mac, and Linux - Build and run using the .NET SDK command line tools (dotnet build in the root directory). Run UICatalog with dotnet run --project ./UICatalog or by directly executing ./UICatalog/bin/Debug/net5.0/UICatalog.exe.
  • Windows - Open Terminal.Gui.sln with Visual Studio 2019.

Building in Release requires the git command line tool (a dependency of the MinVer build tool)

Contributing

See CONTRIBUTING.md.

Debates on architecture and design can be found in Issues tagged with design.

History

This is an updated version of gui.cs that Miguel wrote for mono-curses in 2007.

The original gui.cs was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burdening each view with the details.

A presentation of this was part of the Retro.NET talk at .NET Conf 2018 Slides

Release history can be found in the Terminal.Gui.csproj file.

In 2019, 2020, and 2021, Charlie Kindel (https://github.com/tig), @BDisp (https://github.com/BDisp), and Thomas Nind (https://github.com/tznind) vastly extended, improved, polished and fixed gui.cs to what it is today.

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