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Fixed endgame detection to count evil roles (that aren't wolves) as villagers
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@@ -64,7 +64,7 @@ function teamWon(game) {
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let totalAlive = 0;
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let hunterAlive = false;
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for (const player of game.players) {
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if (player.card.team === "good" && !player.dead) {
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if (player.card.role !== "Werewolf" && !player.dead) {
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villagersAlive ++;
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}
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if (player.card.role === "Werewolf" && !player.dead) {
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