Fixed endgame detection to count evil roles (that aren't wolves) as villagers

This commit is contained in:
Maier
2019-09-23 16:29:00 -04:00
parent 319afa0c4e
commit 0e6b669ba0

View File

@@ -64,7 +64,7 @@ function teamWon(game) {
let totalAlive = 0;
let hunterAlive = false;
for (const player of game.players) {
if (player.card.team === "good" && !player.dead) {
if (player.card.role !== "Werewolf" && !player.dead) {
villagersAlive ++;
}
if (player.card.role === "Werewolf" && !player.dead) {