mirror of
https://github.com/AlecM33/Werewolf.git
synced 2026-01-02 01:03:24 +01:00
flesh out killing players, display 0 on timerand remove play/pause button
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@@ -27,7 +27,7 @@ export class GameStateRenderer {
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playerCount += 1;
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}
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document.querySelector("label[for='lobby-players']").innerText =
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"Other People (" + playerCount + "/" + getGameSize(this.gameState.deck) + " Players)";
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"People (" + playerCount + "/" + getGameSize(this.gameState.deck) + " Players)";
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}
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renderLobbyHeader() {
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@@ -67,22 +67,53 @@ export class GameStateRenderer {
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let div = document.createElement("div");
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div.innerHTML = templates.END_GAME_PROMPT;
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document.body.appendChild(div);
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renderPlayersWithRoleAndAlignmentInfo(this.gameState.people, this.socket, this.gameState.accessCode, this.killPlayerHandlers);
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this.renderPlayersWithRoleAndAlignmentInfo();
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}
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renderPlayerView() {
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renderPlayerRole(this.gameState);
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renderPlayersWithNoRoleInformation(this.gameState.people, this.killPlayerHandlers);
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this.renderPlayersWithNoRoleInformation();
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}
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refreshPlayerList(isModerator) {
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if (isModerator) {
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renderPlayersWithRoleAndAlignmentInfo(this.gameState.people, this.socket, this.gameState.accessCode, this.killPlayerHandlers)
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this.renderPlayersWithRoleAndAlignmentInfo()
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} else {
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renderPlayersWithNoRoleInformation(this.gameState.people, this.killPlayerHandlers);
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this.renderPlayersWithNoRoleInformation();
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}
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}
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renderPlayersWithRoleAndAlignmentInfo() {
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document.querySelectorAll('.game-player').forEach((el) => {
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let pointer = el.dataset.pointer;
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if (pointer && this.killPlayerHandlers[pointer]) {
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el.removeEventListener('click', this.killPlayerHandlers[pointer])
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}
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el.remove();
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});
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this.gameState.people.sort((a, b) => {
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return a.name >= b.name ? 1 : -1;
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});
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let teamGood = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
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let teamEvil = this.gameState.people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
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renderGroupOfPlayers(teamEvil, this.killPlayerHandlers, this.gameState.accessCode, globals.ALIGNMENT.EVIL, true, this.socket);
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renderGroupOfPlayers(teamGood, this.killPlayerHandlers, this.gameState.accessCode, globals.ALIGNMENT.GOOD, true, this.socket);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + this.gameState.people.filter((person) => !person.out).length + ' / ' + this.gameState.people.length + ' Alive';
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}
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renderPlayersWithNoRoleInformation() {
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document.querySelectorAll('.game-player').forEach((el) => el.remove());
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this.gameState.people.sort((a, b) => {
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return a.name >= b.name ? 1 : -1;
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});
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renderGroupOfPlayers(this.gameState.people, this.killPlayerHandlers);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + this.gameState.people.filter((person) => !person.out).length + ' / ' + this.gameState.people.length + ' Alive';
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}
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}
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function renderLobbyPerson(name, userType) {
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@@ -115,37 +146,6 @@ function removeExistingTitle() {
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}
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}
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function renderPlayersWithRoleAndAlignmentInfo(people, socket, accessCode, handlers) {
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document.querySelectorAll('.game-player').forEach((el) => {
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let pointer = el.dataset.pointer;
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if (pointer && handlers[pointer]) {
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el.removeEventListener('click', handlers[pointer])
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}
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el.remove();
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});
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people.sort((a, b) => {
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return a.name >= b.name ? 1 : -1;
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});
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let teamGood = people.filter((person) => person.alignment === globals.ALIGNMENT.GOOD);
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let teamEvil = people.filter((person) => person.alignment === globals.ALIGNMENT.EVIL);
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renderGroupOfPlayers(teamEvil, handlers, accessCode, globals.ALIGNMENT.EVIL, true, socket);
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renderGroupOfPlayers(teamGood, handlers, accessCode, globals.ALIGNMENT.GOOD, true, socket);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + people.filter((person) => !person.out).length + ' / ' + people.length + ' Alive';
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}
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function renderPlayersWithNoRoleInformation(people, handlers) {
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document.querySelectorAll('.game-player').forEach((el) => el.remove());
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people.sort((a, b) => {
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return a.name >= b.name ? 1 : -1;
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});
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renderGroupOfPlayers(people, handlers);
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document.getElementById("players-alive-label").innerText =
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'Players: ' + people.filter((person) => !person.out).length + ' / ' + people.length + ' Alive';
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}
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function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null, moderator=false, socket=null) {
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for (let player of players) {
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let container = document.createElement("div");
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@@ -168,14 +168,18 @@ function renderGroupOfPlayers(players, handlers, accessCode=null, alignment=null
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document.getElementById("game-player-list").appendChild(container);
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}
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if (moderator) {
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handlers[player.id] = () => {
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socket.emit(globals.COMMANDS.KILL_PLAYER, accessCode, player.id);
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if (player.out) {
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container.classList.add('killed');
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if (moderator) {
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container.querySelector('.kill-player-button')?.remove();
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}
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if (player.out) {
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container.classList.add('killed');
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container.querySelector('.kill-player-button').remove();
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} else {
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} else {
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if (moderator) {
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handlers[player.id] = () => {
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if (confirm("KILL " + player.name + "?")) {
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socket.emit(globals.COMMANDS.KILL_PLAYER, accessCode, player.id);
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}
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}
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container.querySelector('.kill-player-button').addEventListener('click', handlers[player.id]);
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}
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}
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@@ -191,11 +195,19 @@ function renderPlayerRole(gameState) {
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name.classList.add('evil');
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}
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name.setAttribute("title", gameState.client.gameRole);
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document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
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document.getElementById("role-image").setAttribute(
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'src',
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'../images/roles/' + gameState.client.gameRole.replaceAll(' ', '') + '.png'
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);
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if (gameState.client.out) {
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document.querySelector('#role-description').innerText = "You have been killed.";
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document.getElementById("role-image").setAttribute(
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'src',
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'../images/tombstone.png'
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);
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} else {
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document.querySelector('#role-description').innerText = gameState.client.gameRoleDescription;
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document.getElementById("role-image").setAttribute(
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'src',
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'../images/roles/' + gameState.client.gameRole.replaceAll(' ', '') + '.png'
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);
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}
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document.getElementById("game-role-back").addEventListener('click', () => {
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document.getElementById("game-role").style.display = 'flex';
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@@ -28,15 +28,19 @@ export class GameTimerManager {
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if (this.gameState.client.userType !== globals.USER_TYPES.PLAYER) {
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this.swapToPauseButton();
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}
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let instance = this;
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let timer = document.getElementById('game-timer');
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timer.classList.remove('paused');
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timer.innerText = totalTime < 60000
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? returnHumanReadableTime(totalTime, true)
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: returnHumanReadableTime(totalTime);
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timerWorker.onmessage = function (e) {
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if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds > 0) {
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timer.innerText = e.data.displayTime;
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if (e.data.hasOwnProperty('timeRemainingInMilliseconds') && e.data.timeRemainingInMilliseconds >= 0) {
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if (e.data.timeRemainingInMilliseconds === 0) {
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instance.displayExpiredTime();
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} else {
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timer.innerText = e.data.displayTime;
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}
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}
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};
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timerWorker.postMessage({ totalTime: totalTime, tickInterval: tickRate });
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@@ -70,6 +74,18 @@ export class GameTimerManager {
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timer.classList.add('paused');
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}
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displayExpiredTime() {
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let currentBtn = document.querySelector('#play-pause img');
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if (currentBtn) {
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currentBtn.removeEventListener('click', this.pauseListener);
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currentBtn.removeEventListener('click', this.playListener);
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currentBtn.remove();
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}
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let timer = document.getElementById('game-timer');
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timer.innerText = returnHumanReadableTime(0, true);
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}
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attachTimerSocketListeners(socket, timerWorker, gameStateRenderer) {
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// if (!socket.hasListeners(globals.EVENTS.START_TIMER)) {
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// socket.on(globals.EVENTS.START_TIMER, () => {
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@@ -100,6 +116,8 @@ export class GameTimerManager {
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console.log('received time remaining from server');
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if (paused) {
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this.displayPausedTime(timeRemaining);
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} else if (timeRemaining === 0) {
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this.displayExpiredTime();
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} else {
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this.resumeGameTimer(timeRemaining, globals.CLOCK_TICK_INTERVAL_MILLIS, null, timerWorker);
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}
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@@ -75,7 +75,8 @@ export const templates = {
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"<div class='game-player-role'></div>" +
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"</div>" +
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"<div>" +
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"<button class='moderator-player-button kill-player-button'>Kill \u2694</button>" +
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"<button class='moderator-player-button kill-player-button'>Kill \uD83D\uDC80</button>" +
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"<button class='moderator-player-button reveal-role-button'>Reveal Role <img src='../images/eye.svg'/></button>" +
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"</div>",
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GAME_PLAYER:
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"<div>" +
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@@ -30,6 +30,10 @@ onmessage = function (e) {
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function stepFn (expected, interval, start, totalTime) {
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const now = Date.now();
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if (now - start >= totalTime) {
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postMessage({
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timeRemainingInMilliseconds: 0,
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displayTime: returnHumanReadableTime(0, true)
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});
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return;
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}
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const delta = now - expected;
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