connection/reconnection logic

This commit is contained in:
Alec
2021-11-29 19:58:24 -05:00
parent 0560dcffa9
commit dfe6edeb96
8 changed files with 111 additions and 70 deletions

View File

@@ -17,6 +17,7 @@ class GameManager {
addGameSocketHandlers = (namespace, socket) => {
this.namespace = namespace;
socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
this.logger.trace('request for game state for accessCode ' + accessCode + ', person ' + personId);
handleRequestForGameState(
this.namespace,
this.logger,