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connection/reconnection logic
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@@ -17,6 +17,7 @@ class GameManager {
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addGameSocketHandlers = (namespace, socket) => {
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this.namespace = namespace;
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socket.on(globals.CLIENT_COMMANDS.FETCH_GAME_STATE, (accessCode, personId, ackFn) => {
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this.logger.trace('request for game state for accessCode ' + accessCode + ', person ' + personId);
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handleRequestForGameState(
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this.namespace,
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this.logger,
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